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NPC Generator

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Advanced [show]


Alex Walcott, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. He has a very tight haircut. His eyes are blue and beady.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Alex grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: He is compelled to act according to his religious beliefs; and meet up once more with his childhood friend

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Servant

Voice: Italian accent

Attributes [hide]

Alex Walcott, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)13 (+1) 15 (+2)11 (+0)
Skills Arcana +3, Medicine +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Cory Atherton, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He prefers to wear violet clothing when he does not wear armor. His blonde hair is kept up in a ponytail inside a deerstalker hat. His brown eyes peer out from beneath his deerstalker violet hat.

Personality: He loves telling others what to do and how they should feel about things. He is lazy, self-centered, vain, and jealous.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Armorer arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to travel the world and help people.

Motivation: Sabotage a competitor; and balancing his hectic life and new armorer responsibilities is difficult

Ideals: Opinionated, Philantrophist. Flaws: Selfish. Bonds: Attractive, Rich, Job. Occupation: Armorer

Voice: Mumbles to self between sentences

Attributes [hide]

Cory Atherton, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)11 (+0) 7 (-2)11 (+0)
Skills Performance +2, Sleight of Hand +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Amethyst (90 gp). Deep blue spinel (200 gp).


Social Check DCs


Chad Hackney, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this northern man wears a weathered and beat up set of banded mail beneath an oversized brown coat. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Chad was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Ideals: Athletic, Optimist. Bonds: Adventurer, Poor. Occupation: Apothecary

Voice: Speaks in third person

Attributes [hide]

Chad Hackney, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 9 (-1)3 (-4) 18 (+4)13 (+1)
Skills Investigation -2, Medicine +6
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Hugh Atterton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is well dressed, constantly wearing a green suit, yellow shirt, and green tie. His white hair is heavily combed to the left. He wears crescent spectacles with a black brim.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is frequently practicing swordplay.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Hugh took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Philantrophist, Gifted. Bonds: Military, Adventurer. Occupation: Brewer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hugh Atterton, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)13 (+1) 13 (+1)11 (+0)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Silver pearl (110 gp). Violet garnet (200 gp). Fiery yellow corundum (900 gp).


Social Check DCs


Ernest Alston, Male Human [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair has been sun bleached extensively. His brown unseeing eyes seem to look past you.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Ernest has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to have a good time and be beloved

Ideals: Impeccable, Optimist. Flaws: Disease. Bonds: Attractive. Occupation: Stylist

Voice: Sore throat, cough

Attributes [hide]

Ernest Alston, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)6 (-2) 14 (+2)14 (+2)
Skills Deception +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp. Fiery yellow corundum (800 gp). Alexandrite (600 gp). Lapis lazuli (12 gp).


Social Check DCs

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