Trym Byron, Male Human [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. His tied-back hair is blonde. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He hates Humans with a passion. As such he is filled with self loathing. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Trym was born the youngest of three triplets. Through the years after Trym was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Trym's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Ideals: Joker. Flaws: Racist, Antagonistic. Bonds: Attractive, Family. Occupation: Barber
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
Hubert Sheldon, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With a patchy blonde beard and wild blonde hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His father raised him in a mountain cabin. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He struck the Engraver job and began his own company from there.
Motivation: To get a good night's sleep; and wants to open a new tavern
Ideals: Joker. Flaws: Insomniac. Bonds: Job, Nature, Criminal record. Occupation: Engraver
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 6 (-2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 26000 cp.
Alex Rodney, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears blue painted combat armor at almost all times. He wears a colorful flower in his chestnut hair. He wears crescent spectacles with a black brim.
Personality: A skeptical and narcissistic man, Alex's first love is himself. His second love is also himself. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Alex was born with his mother's beautiful face. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Family. Occupation: Detective
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Guy Richie, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a black suit, green shirt, and blue tie. He is portly but not overly obese. His brown hair is greasy and uncared for. His eyes are gray and beady.
Personality: He is overprotective of those who hire his services. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was a soldier and died while he was still young. Guy was left his mother's suit of armor and trained in its use and care. Recently he has begun working with bootleggers and crooks.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Criminal record, Military. Occupation: Courier
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Aquan, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 13000 sp.
Norman Langston, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear tan clothing when he does not wear armor. His long silver hair is drawn into a two foot long braid. His face is scarred and worn.
Personality: His tongue was cut out and he uses sign language. A true patriot, Norman would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ruler arts, while his mother instructed him in etiquette, music and courtly manner. His family was turned out during the war. He and his family wandered west to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he wants nothing more than to rejoin the army
Flaws: Ugly, Disease, PTSD. Bonds: Military, Rich. Occupation: Ruler
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan, Elven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 100 gp. Golden yellow topaz (200 gp). Deep blue spinel (200 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
