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NPC Generator

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Advanced [show]


Roger Shelly, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised in a white middle class family as the only child. He dropped out of school before completing his studies. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Ideals: Logical. Flaws: Racist, Mundane. Bonds: Poor. Occupation: Tanner

Voice: Hard of hearing, loud

Attributes [hide]

Roger Shelly, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)8 (-1) 15 (+2)9 (-1)
Skills Animal Handling +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork manacles. 1 Masterwork Musical instrument.


Social Check DCs


Robert Whitby, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is cut short with large spiked bangs in the front. He has green eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born on a small isolated farm. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Regain custody of his son.

Ideals: Fighting, Athletic, Optimist. Bonds: Attractive, Nature, Family. Occupation: Barrister

Voice: Prounounces S like Z

Attributes [hide]

Robert Whitby, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)15 (+2) 7 (-2)14 (+2)
Skills Persuasion +4, Survival +0
Senses Passive Perception 8
Languages Common, Druidic, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Climber’s kit. 1 Disguise kit.


Social Check DCs


Gerald Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tattered old clothes. His hair is cut close to his head. He has gleaming, smiling blue eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Gerald was raised in a hard working conservative environment. After coming to the age of reason, Gerald took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Seamstress for hire.

Motivation: He is unsatisfied with his job.

Ideals: Athletic, Fighting, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Seamstress

Voice: Creaky witch voice

Attributes [hide]

Gerald Ainsworth, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)11 (+0) 13 (+1)18 (+4)
Skills History +2, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Diggory Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a black costume with the symbols of his god on his torso. He sports a flattop hair cut. His eyes are likewise violet.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's also a talented Bowyer, but doesn't like to broadcast it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new fisher responsibilities is difficult

Ideals: Fighting. Flaws: Impulsive, Antagonistic. Bonds: Job, Military. Occupation: Fisher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Diggory Eastoft, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)15 (+2) 7 (-2)9 (-1)
Skills Acrobatics +3, Survival +0
Senses Passive Perception 8
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +0

Possessions: 4000 cp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Drogo Birkenhead, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears grey cloth garments or leather armor. He has a silver handlebar mustache and slicked back silver hair. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He's repulsed by the PC.

Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Family, Enemies. Occupation: Locksmith

Voice: Cold and demanding tone

Attributes [hide]

Drogo Birkenhead, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)14 (+2) 14 (+2)11 (+0)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 12
Languages Common, Terran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Banded agate (10 gp). Malachite (10 gp). Citrine (40 gp).


Social Check DCs

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