Manfred Gentry, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He has a moderate pudge and is not very fit. His red hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are brown.
Personality: Manfred is depressed about a lot of things. He tends to be a nihilist. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.
Motivation: Marry his brother to traveling adventurers; and he feels kind of lost in life
Ideals: Justice. Flaws: Depressed. Bonds: Military, Family. Occupation: Detective
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Celestial, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gerald Shirley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears bulky grey painted plate armor. His hair is golden and curly. His skin is flawless and his gray eyes scan people very quickly.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invites people to come help in his community garden.
History: The child of southern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Due to his spouse's obsession with being a Stylist they were divorced and he won custody of their son. He worked as a Sellsword, and he later adopted a second son.
Motivation: He feels kind of lost in life; and find a way to reverse the transformation of his brother
Ideals: Philantrophist. Flaws: Depressed. Bonds: Attractive, Family, Immigrant. Occupation: Sellsword
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 8 (-1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Druidic
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 400 gp. Silver comb with moonstones (700 gp). Silver comb with moonstones (700 gp).
Tim Gresham, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is short and black. He is baby faced.
Personality: He will rave to anyone who will listen. He has all his life been fascinated with painting.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Tim took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Artistic, Gifted. Flaws: Insane. Bonds: Rich, Military. Occupation: Gardener
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
Shane Van Es, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He typically wears a sleeveless long coat of deep yellow leather and dull red iron scale mail. His hair is short and golden. He wears crescent spectacles with a black brim.
Personality: He snorts whenever he laughs or is feeling confident. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Shane lived on a farm with his mother, near the main road leading to a nearby town. After coming to the age of reason, Shane took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's since become an addict/alcoholic.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and find a way to reverse the transformation of his brother
Ideals: Artistic, Gifted. Flaws: Addict. Bonds: Family, Debt. Occupation: Fisher
Voice: Slow speaker
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Simon Merton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time, and his gloved hand is found clutching a spear. His hair is red, silky, and of moderate length. His blue eyes are slightly larger than normal.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. As long as the job gets done he does not care how it got done.
History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero
Ideals: Fighting, Professionalism, Entrepeneur. Bonds: Attractive, Adventurer. Occupation: Engraver
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 12000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
