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NPC Generator

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Advanced [show]


Solomon Morley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His top hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born in a small village he learned the ways of the warrior from his mother. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has set out to sabotage the competition.

Motivation: He has decided he is irredeemable; and balancing his hectic life and new mayor responsibilities is difficult

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Criminal record, Rich. Occupation: Mayor

Voice: Spits words with contempt

Attributes [hide]

Solomon Morley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)12 (+1) 16 (+3)14 (+2)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Norman Berkeley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man is wearing the road beaten gear of a warrior. He has shaved his head bald. His gray eyes peer out from beneath his Stetson tan hat.

Personality: Always inclined to offer people food he seems plenty friendly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to work out more often; and he wants to meet his childhood hero

Ideals: Fighting, Philantrophist, Athletic. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Performer

Voice: Speaks like tongue is numb

Attributes [hide]

Norman Berkeley, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 11 (+0)12 (+1) 12 (+1)16 (+3)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2400 sp. Silver comb with moonstones (500 gp).


Social Check DCs


Justin Astley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a well pressed and immaculate suit (or dress). His blonde hair is lengthy. He has hazel eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Justin lived on a farm with his father, near the main road leading to a nearby town. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and regain custody of his daughter

Ideals: Passionate, Justice, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Locksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Justin Astley, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)9 (-1) 15 (+2)11 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Trym Clayden, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his bastard sword. His blonde hair is kept up in a ponytail inside a broad hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has all his life been fascinated with music.

History: Born in the west his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Cartwright

Voice: Farmer accent

Attributes [hide]

Trym Clayden, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)8 (-1) 15 (+2)14 (+2)
Skills Intimidation +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Healer’s kit. 1 Climber’s kit.


Social Check DCs


Drogo Blyth, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a grey vest and prefers brown and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his auburn hair down. His green eyes are slightly larger than normal.

Personality: He will rave to anyone who will listen. He has a habit of throwing himself into exceedingly dangerous situations.

History: Gifted from a young age, Drogo studied abroad. After coming to the age of reason, Drogo took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally; and to prove his worth to the world

Ideals: Gifted. Flaws: Ugly, Insane, Impulsive. Bonds: Immigrant. Occupation: Glassblower

Voice: Rolls R's

Attributes [hide]

Drogo Blyth, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)11 (+0) 12 (+1)15 (+2)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3100 sp.


Social Check DCs

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