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NPC Generator

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Advanced [show]


Theodoric Tatum, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a grey costume with the symbols of luck on his torso. His hair is brown and very short. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is afraid of women and trembles around them

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has a crush on the local Mortician; and a need for knowledge about a nearby landmark

Flaws: Ugly, Shy, Antagonistic. Bonds: Adventurer, Has a crush. Occupation: Guard

Voice: Voice breaks

Attributes [hide]

Theodoric Tatum, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)15 (+2) 13 (+1)9 (-1)
Skills Arcana +4, Athletics +2
Senses Passive Perception 11
Languages Common, Sylvan, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Anselm Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and he perpetually has his shortspear ready. He has a small bristly mustache and wavy golden hair. He wears large thick round spectacles.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is able to make almost anything out of random pieces of junk.

History: He served in the navy to pay for his family's outstanding loans. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and someone believes him a fraud

Ideals: Fighting, Gifted, Persistence. Flaws: Ugly. Bonds: Poor, Military. Occupation: Performer

Voice: Hard of hearing, loud

Attributes [hide]

Anselm Copeland, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)12 (+1) 8 (-1)14 (+2)
Skills Animal Handling +1, Athletics +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Randal Hackney, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. His skin is fair and his fingers are delicate and long. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and gray eyes are beguiling and draw you in.

Personality: He dislikes all the random violence that takes place in the south. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He went to a religious school and was inspired by the priests there in charitable deeds. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy; and to clean up the streets

Ideals: Pacifist. Bonds: Attractive, Rich, Religious, Guardian. Occupation: Bowyer

Voice: Gruff and masculine

Attributes [hide]

Randal Hackney, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)10 (+0) 15 (+2)10 (+0)
Skills Nature +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Bullseye lantern. 1 Simple lock. 1 Good lock.


Social Check DCs


William Windsor, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and wears brown trousers with black and white striped suspenders. He wears various colorful collared shirts. His right leg appears badly burned and disfigured. His red hair is slicked back into a classic pompadour. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Aggressive, abrasive, and angry, William embodies much of what other species detest in the Humans. When he's not drinking or sleeping the drinks off, he's doing music.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His family was turned out during the war. He and his family wandered west to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has decided he is irredeemable.

Ideals: Artistic. Flaws: Ugly, Antagonistic, PTSD. Occupation: Seamstress

Voice: Speaks with back of mouth

Attributes [hide]

William Windsor, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)8 (-1) 15 (+2)13 (+1)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Trym Shirley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair, when down, is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He loves telling others what to do and how they should feel about things. He always tries to repair and not replace. It was this mentality that drove him into the Jeweler business.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was a mechanic, and taught him how to fix just about anything. By chance he met his brother recently and the two have been together since.

Motivation: He seems to be bored by most things.

Ideals: Opinionated, Persistence. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Jeweler

Voice: Raspy

Attributes [hide]

Trym Shirley, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 10 (+0)13 (+1) 14 (+2)13 (+1)
Skills Arcana +3, Religion +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 300 gp. Coral (150 gp). Deep green spinel (150 gp). Rose (30 gp).


Social Check DCs

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