Balimaar Axton, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has a slight overbite and is overall scrawny. His golden hair is cut short. His eyes are brown and he is always smoking a pipe.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He comes from a rich northern family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has never given up on his painting dream.
Motivation: Money/treasure.
Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Bounty Hunter
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp.
Charles Blankley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a fine chain shirt which he covers with green colored cloaks and clothing. His silver hair is greasy and uncared for. His eyes, though not visible through his cowl, are gray.
Personality: Calm and collected, he is a well trained Detective. He has a small toy that he constantly fidgets with.
History: Sold as a small child to a necromancer, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Charles was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Charles's father didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Detective for the past few years.
Motivation: Further expansion of business; and sabotage a competitor
Flaws: Ugly, Addict, Antagonistic. Bonds: Job, Mentor. Occupation: Detective
Voice: Russian accent
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 6 (-2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 10000 cp. Deep green spinel (60 gp). Black pearl (800 gp). Malachite (15 gp).
Solomon Blakeley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He wears a top hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is harsh and unforgiving.
History: Sold as a small child to a necromancer, Solomon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Solomon was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Solomon's father didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Sailor for the past few years.
Motivation: Further expansion of business; and someone believes him a fraud
Flaws: Shy, Antagonistic. Bonds: Mentor, Job, Enemies. Occupation: Sailor
Voice: Hollow voice
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1500 sp. Red-brown spinel (50 gp).
John Bentham, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He keeps his silver hair in a pixie cut. His face is scarred and worn.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: A powerful necromancer made him what he is. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Miller.
Motivation: He is terrified, and will act out of fear; and he is unsatisfied with his job
Ideals: Optimist, Justice. Flaws: Ugly, Fearful. Bonds: Mentor, Job. Occupation: Miller
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 6 (-2) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Celestial, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 5000 cp.
Kody Lincoln, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He is bald on top and has large white tufts of hair around his ears. His gray eyes dart from person to person to random spaces in the air.
Personality: This man loves singing and to teach people singing more than just about anything. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Mercenary, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: He has decided he is irredeemable; and seeks redemption
Ideals: Artistic. Flaws: Ugly. Bonds: Criminal record, Immigrant, Job. Occupation: Mason
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2100 sp.
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