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NPC Generator

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Advanced [show]


Randal Lancaster, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a simple burlap shirt and baggy pants. He conceals his shortbow with his veritable burlap sack of a shirt. His brown hair is thinning but still full. He wears large thick round spectacles.

Personality: He dislikes all the random violence that takes place in the west. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was granted necromantic powers by his dying sister.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Pacifist, Gifted. Flaws: Fearful. Bonds: Nature, Adventurer. Occupation: Soapmaker

Voice: Spanish accent

Attributes [hide]

Randal Lancaster, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)13 (+1) 16 (+3)14 (+2)
Skills Religion +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Simple lock. 1 Masterwork manacles.


Social Check DCs


Shane Compton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair, while still mostly silver, has prominent grey streaks. He has a tattooed face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A freak accident while working with his Laborer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs; and he wants nothing more than to rejoin the army

Flaws: Disease. Bonds: Poor, Nature, Religious, Military. Occupation: Bowyer

Voice: Scottish accent

Attributes [hide]

Shane Compton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 14 (+2)16 (+3)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Everburning torch. 1 Tanglefoot bags. 1 Tanglefoot bags.


Social Check DCs


John Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a long, green, dusty cloak. His brown hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants to meet his childhood hero; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Military, Adventurer. Occupation: Fletcher

Voice: Speaks with a cold

Attributes [hide]

John Mitchell, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)16 (+3) 10 (+0)9 (-1)
Skills Investigation +5, Perception +2
Senses Passive Perception 12
Languages Common, Gnoll, Sylvan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1300 sp.


Social Check DCs


Ralf Tindall, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a simple brown robe with tan stripes complete with hood. His blonde hair is slicked back into a classic pompadour. His eyes are likewise amber.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. The war was a terrible time for him, and Ralf does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Depressed. Bonds: Military. Occupation: Stylist

Voice: Sounds elderly

Attributes [hide]

Ralf Tindall, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)10 (+0) 13 (+1)14 (+2)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Dustin Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His brown unseeing eyes seem to look past you.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a criminal king-pin and mafia family While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Persistence. Flaws: Disease, Hedonist, Insane. Bonds: Criminal record. Occupation: Roofer

Voice: French accent

Attributes [hide]

Dustin Tatum, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)11 (+0) 13 (+1)16 (+3)
Skills Religion +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2400 sp. 4 Alchemist’s fire.


Social Check DCs

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