Don Bentham, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a perfectly clean shirt and pair of pants. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is frequently practicing swordplay.
History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Don took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Apothecary for the past few years.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Military, Job. Occupation: Apothecary
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 700 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Half-Plate. 1 Banded mail. 1 Half-Plate.
Gunter Royal, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'3". He dresses well, typically a more casual-formal manner. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes have a joyful gleam in them most of the time.
Personality: He is mildly Human supremacist, though he does not identify as such. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Doctor father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Human compassion; and a strong sense of loyalty to human people
Flaws: Racist, Antagonistic, Disease. Bonds: Attractive, Mentor. Occupation: Bounty Hunter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Hubert Churchill, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a green shirt with thin blue vertical stripes and brown pants. His hair is greying and his face has many wrinkles. His fierce brown eyes like to dwell on things.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His parents moved while he was still in utero so he is the first generation to be born here. Hubert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the west, certain he would find work there.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker. Flaws: Shy. Bonds: Immigrant, Nature. Occupation: Map Maker
Voice: Rolls R's
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2000 cp. Eye agate (5 gp). 2 Antitoxin. 2 Antitoxin. 3 Acid flasks.
Charles Richie, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in earthy colors with a tan and green handkerchief worn on his left side. His blonde hair is smooth and relatively long. His violet eyes peer out from beneath his feathered tan hat.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has all his life been fascinated with singing.
History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. In the meantime he has taken over work as a Bather and occasionally as a mercenary.
Motivation: Sabotage a competitor; and he is compelled to act according to his religious beliefs
Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Job, Religious. Occupation: Bather
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Dwarven, Gnome, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp.
Percival Staurheim, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his scimitar. His long auburn hair is drawn into a two foot long braid. He has gleaming, smiling brown eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He is an amazing painter.
History: Gifted from a young age, Percival studied abroad. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying brother.
Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark
Ideals: Optimist, Gifted. Flaws: Disease. Occupation: Bricklayer
Voice: Low range voice
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. 1 Holy water. 1 Holy water.
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