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Advanced [show]


Aldous Abram, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He dresses in collared shirts and wears a proper scarf over his head. He has a small bristly mustache and wavy black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Aldous is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: He feels threatened by others; and retire the richest man in the west

Ideals: Extrovert, Entrepeneur. Flaws: Insomniac, Fearful. Bonds: Attractive. Occupation: Herbalist

Voice: Nasally tone

Attributes [hide]

Aldous Abram, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)9 (-1) 12 (+1)15 (+2)
Skills Investigation +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 31000 sp. Fiery yellow corundum (1200 gp). Smoky quartz (20 gp). 1 Thunderstones. 1 Thunderstones. 2 Tanglefoot bags.


Social Check DCs


Charles Tindall, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a yellow armored body suit, with a simple brown line shooting up and back down. His blonde hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily eccentric. He takes great joy in being the best Armorer in town.

History: Gifted from a young age, Charles studied abroad. A gifted student he started as a Detective, but he got bored and became a Armorer. He struck the Armorer job and began his own company from there.

Motivation: He is unsatisfied with his job; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane. Bonds: Job. Occupation: Armorer

Voice: Can't modulate volume

Attributes [hide]

Charles Tindall, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)16 (+3) 11 (+0)12 (+1)
Skills Investigation +5, Stealth +1
Senses Passive Perception 10
Languages Common, Auran, Goblin, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Gunter Livingstone, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, marred by sweets. His white hair is still thick. His eyes are violet.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gunter took refuge in the large cave and found the beat up scythe and armor he uses now. He became a Assassin soon after.

Motivation: He is currently in port desperately looking for someone to get him out; and to be a blacksmith again

Ideals: Justice, Philantrophist. Flaws: Ugly. Bonds: Nature, Job, Slave. Occupation: Assassin

Voice: Timid voice

Attributes [hide]

Gunter Livingstone, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)10 (+0) 13 (+1)9 (-1)
Skills Acrobatics +5, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1500 sp.


Social Check DCs


Roger Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears a black broad hat and black clothes. His long brown hair is drawn into a two foot long braid. His fierce brown eyes like to dwell on things.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born several months after his father was called into army service. When Roger reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted necromantic powers by his dying brother.

Motivation: He wants to meet his childhood hero; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Depressed. Bonds: Adventurer, Military, Enemies. Occupation: Butcher

Voice: Voice breaks

Attributes [hide]

Roger Marlowe, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 8 (-1)17 (+3) 10 (+0)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Terran, Sylvan, Ignan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Shane Pinkerton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a robe, a symbol of luck around his neck, and a dagger on his belt. He is bald on top and has large black tufts of hair around his ears. His thin eyebrows rest above his beady gray eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is frequently practicing swordplay.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Philantrophist. Flaws: Ugly, Disease. Bonds: Military. Occupation: Cartwright

Voice: Scandinavian accent

Attributes [hide]

Shane Pinkerton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)9 (-1) 12 (+1)9 (-1)
Skills History +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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