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NPC Generator

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Advanced [show]


Cory Remington, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Carter uniform. He is portly but not overly obese. His black hair is slicked back into a classic pompadour. His eyes are hazel and beady.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He got into the Carter business at a young age. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He inherited the family business which he has now maintained for 13 years.

Motivation: He is a bit of a kleptomaniac; and balancing his hectic life and new carter responsibilities is difficult

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Job, Criminal record. Occupation: Carter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Cory Remington, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)11 (+0) 16 (+3)7 (-2)
Skills Persuasion +0, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate. 1 Buckler.


Social Check DCs


John Kenley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears bulky black painted plate armor, and a wedding ring on his left hand. His long blonde hair reaches down to his waist. This violet eyed southerner is not easily forgotten.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: John hails from a village terrorized by illithids. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Spy job now, and dutifully fulfills any obligations he has.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Gifted. Flaws: Antagonistic. Bonds: In love, Enemies, Job. Occupation: Spy

Voice: American accent

Attributes [hide]

John Kenley, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 19 (+4)13 (+1) 13 (+1)10 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Conrad Tattersall, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, constantly wearing a yellow suit, white shirt, and green tie. His auburn hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not believe in violence as a means to an end. He is a dedicated Tanner but believes his peers are too gung-ho.

History: Conrad hails from a village terrorized by gnolls. His mother was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Revenge.

Ideals: Passionate, Pacifist, Persistence. Bonds: Immigrant, Enemies. Occupation: Tanner

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Conrad Tattersall, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)11 (+0) 9 (-1)9 (-1)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 90 pp.


Social Check DCs


Gilbert Atterton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and is pretty ugly. His tied-back hair is chestnut. His face is scarred and worn.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is frequently practicing swordplay.

History: Gilbert hails from a village terrorized by dire rats. His father was a soldier and died while he was still young. Gilbert was left his father's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and many dire rats want him driven away

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Military, Enemies. Occupation: Shepherd

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gilbert Atterton, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)18 (+4) 13 (+1)15 (+2)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common, Giant, Abyssal, Gnoll, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Trey Home, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he tends to wear a large grey jacket. His silver hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Flattery will make him almost putty in your hands.

History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: An old rival family wants him found; and to find somewhere to settle down

Flaws: Selfish, Mundane, Secretive. Bonds: Attractive, Family. Occupation: Cartwright

Voice: Uses lots of figures of speech

Attributes [hide]

Trey Home, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)9 (-1) 12 (+1)15 (+2)
Skills Medicine +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 60 pp. Golden pearl (60 gp).


Social Check DCs

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