Roland Fidget, Male Human [Permalink]
Personal [hide]
Description: Standing 5'8", this man wears a violet shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His hair, while still mostly black, has prominent grey streaks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He can speak with the recently deceased. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised by priests from a young age. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying sister.
Motivation: His religion dominates his actions; and money/treasure
Ideals: Gifted, Professionalism. Bonds: Religious, Mentor, Rich. Occupation: Brewer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. Hematite (9 gp). Chrysoberyl (70 gp).
Anselm Stansfield, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears grey painted combat armor at almost all times, and a wedding ring on his left hand. His long chestnut hair is drawn into a two foot long braid. His hazel eyes lackadaisically let the world flow into them.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Wishes to resurrect an old love; and marry his sister to traveling adventurers
Flaws: Terse, Impulsive. Bonds: In love, Family. Occupation: Interpreter
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 10 (+0) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
Possessions: 60 pp.
John Colby, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears a green vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his green boots flare out at the collars. His left hand appears badly burned and disfigured. His chestnut hair is smooth and relatively long. His fierce violet eyes like to dwell on things.
Personality: He is overprotective of those who hire his services. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, John has worked very hard to control his curse. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: His religion dominates his actions; and to protect his home
Flaws: Disease, Insomniac. Bonds: Guardian, Religious. Occupation: Apothecary
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. 1 Chain shirt.
Gerald Stanley, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a red collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His white hair has been sun bleached extensively. He has green eyes and a red hat with a green feather.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He plays an instrument quite well.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Ideals: Artistic. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Barkeep
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 11 (+0) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Raymond Anderton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His golden hair has been sun bleached extensively. He has green eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Doctor arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has never given up on his writing dream.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Family, Rich, Adventurer. Occupation: Doctor
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 11 (+0) | 18 (+4) | 7 (-2) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Orc, Infernal, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 1700 sp.
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Their contribution stands as a beacon of hope for all adventurers!
