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NPC Generator

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Advanced [show]


Roland Budd, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He is dressed in a clean grey cloak covering his clean studded leather. He has a hunchback. His silver hair is long and unkept. His thin eyebrows rest above his beady brown eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He plays an instrument quite well.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has never given up on his music dream.

Motivation: His religion dominates his actions.

Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Rich, Religious. Occupation: Stableman

Voice: Speaks with a cold

Attributes [hide]

Roland Budd, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)15 (+2) 8 (-1)8 (-1)
Skills Perception +1
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Randal Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He has a large tan mantle and cape that has been intricately interwoven into his white robe. He has a moderate pudge and is not very fit. His silver hair is matted, messy, and big. His eyes, though not visible through his cowl, are amber.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.

Motivation: Many dire rats want him driven away; and a deep hatred of dire rats

Ideals: Logical. Flaws: Ugly. Bonds: Enemies, Religious, Family. Occupation: Cook

Voice: Dark and ominous

Attributes [hide]

Randal Bradshaw, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)12 (+1) 16 (+3)11 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Guy Gracey, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He is well dressed, constantly wearing a black suit, blue shirt, and tan tie, marred by teas. His silver hair is smooth and relatively long. His eyes are blue and he is always smoking a pipe.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Guy was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.

Motivation: He is compelled to act according to his religious beliefs; and to be a fortune-teller again

Flaws: Ugly, Antagonistic, Forgetful. Bonds: Job, Religious. Occupation: Shepherd

Voice: Relaxed voice

Attributes [hide]

Guy Gracey, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)10 (+0) 18 (+4)15 (+2)
Skills History +2, Nature +2
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 900 sp.


Social Check DCs


Tim Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. His blonde hair, when down, is lengthy. He wears large thick round spectacles.

Personality: Tim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a Sellsword, his father struggled to pay the bills. He has had some formal singing training, and achieved minor success. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He loathes his own lifestyle; and further expansion of business

Ideals: Impeccable, Artistic. Flaws: Depressed. Bonds: Poor, Job. Occupation: Engraver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Tim Tickle, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 11 (+0)7 (-2) 15 (+2)15 (+2)
Skills Nature +0, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2

Possessions: 500 gp.


Social Check DCs


Percival Barney, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire, and carries halberds. He wears his white hair up. His green eyes have a joyful gleam in them most of the time.

Personality: He is business-like. He takes instructions and follows them to the letter. He would rather hide behind his crafts than deal with other people.

History: Percival was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him

Ideals: Fighting, Professionalism, Artistic. Flaws: Shy. Bonds: Attractive. Occupation: Unemployed

Voice: Rhymes sentences (sorry)

Attributes [hide]

Percival Barney, Male Human Fighter 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)13 (+1) 11 (+0)16 (+3)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5

Possessions: 39000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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