Heward Read, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time. His hair is auburn and curly. He has a dull look in his green eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Gifted from a young age, Heward studied abroad. His martial abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.
Motivation: He feels threatened by others; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Disease, Fearful. Bonds: Immigrant, Adventurer. Occupation: Laborer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Alexandre Oakley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He prefers to wear flannel. He has a hunchback. His hair is brown and curly. His eyes are green and catlike.
Personality: Alexandre wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Navigator kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Disciplined, Opinionated. Flaws: Ugly, Mundane. Bonds: Criminal record. Occupation: Navigator
Voice: Slurs words
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 6 (-2) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Reynard Thorpe, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He typically wears a sleeveless long coat of deep pastel leather and dull black iron scale mail, and his gloved hand is found clutching a kukri. He has a small bristly mustache and wavy chestnut hair. His eyes, though not visible through his cowl, are hazel.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is lazy, self-centered, vain, and jealous.
History: Reynard was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a crush on the local Painter; and wants his loneliness to end
Ideals: Joker, Fighting. Flaws: Selfish. Bonds: Family, Has a crush. Occupation: Laborer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 14000 cp.
Percival Atherton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a deerstalker hat to cover his moderate length black hair. His violet eyes dart from person to person to random spaces in the air.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not trust anyone and sleeps with one eye open.
History: He is the product a well kept family trust fund and as such has never really known need. He helped his mother out around the business and became quite the natural. After a long history of fighting, Percival and his spouse have recently divorced.
Motivation: He's attracted to the PC; and he is greedy
Flaws: Insomniac, Antagonistic. Bonds: Immigrant, Job, Rich, Has a crush. Occupation: Laborer
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.
Solomon Carlisle, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears many layers of old clothing at all times. His golden hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: Stoic and calm, he prefers to meditate than take action. He also is a firm believer in the manly ideal.
History: Solomon was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Solomon was born on a far western forest where he grew up under the tutelage of his mother, an expert Soapmaker. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends.
Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Poor, Adventurer, Immigrant. Occupation: Soapmaker
Voice: Timid voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver comb with moonstones (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!
