Dustin Bradly, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He carries with him a set of longswords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has a small bristly mustache and wavy brown hair. His amber eyes peer out from beneath his feathered black hat.
Personality: This man loves music and to teach people music more than just about anything. The war was a terrible time for him, and Dustin does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He married young, but lost his spouse to gnolls. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Dustin was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic, Gifted. Flaws: Depressed. Bonds: Military, Enemies. Occupation: Scribe
Voice: Indian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 8 (-1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1
Possessions: 60 pp. Aquamarine (800 gp). Obsidian (4 gp).
Solomon Badger, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears just a white suit. He keeps his long red hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to a criminal king-pin and mafia family Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Mayor they were divorced and he won custody of their son. He worked as a Apothecary, and he later adopted a second son.
Motivation: He is content; and he has comitted a past crime that haunts him to this day
Ideals: Impeccable. Flaws: Mundane. Bonds: Attractive, Criminal record, Family. Occupation: Apothecary
Voice: German accent
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Anselm Law, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a slight overbite and is overall scrawny. His blonde hair and beard is wavy and long. He wears a mask on his face.
Personality: Always inclined to offer people food he seems plenty friendly. He also has developed a complete distrust of the Interpreter profession.
History: He was raised in a island tribe. He helped his father out around the business and became quite the natural. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: To prove his worth to the world; and further expansion of business
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Job, Nature, Enemies. Occupation: Gardener
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp.
Hugh Tyndall, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'1" and wears very tight pants and wife beaters, though occasionally he sports a blue coat. His right hand appears badly burned and disfigured. His black hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He would rather hide behind his crafts than deal with other people.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is unsatisfied with his job.
Ideals: Disciplined, Artistic. Flaws: Ugly, Shy. Occupation: Butcher
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Goblin, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Randal Budd, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His long auburn hair reaches down to his waist. His thin eyebrows rest above his beady blue eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born in the south. Randal was born on a far southern forest where he grew up under the tutelage of his father, an expert Mercenary. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Sabotage a competitor.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Rich, Immigrant. Occupation: Mercenary
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 2800 sp. Jade (50 gp). Rose (40 gp). Tiger eye turquoise (6 gp).
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Their contribution stands as a beacon of hope for all adventurers!