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NPC Generator

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Solomon Ashton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears bulky tan painted plate armor. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: Prone to second guessing himself, he comes off as nervous. He plays an instrument quite well.

History: Solomon lived on a farm with his mother, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Sabotage a competitor; and balancing his hectic life and new interpreter responsibilities is difficult

Ideals: Artistic. Flaws: Shy. Bonds: Family, Immigrant, Job. Occupation: Interpreter

Voice: Hissing voice

Attributes [hide]

Solomon Ashton, Male Human Fighter 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 7 (-2)13 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, History +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 13000 cp.


Social Check DCs


Adam Marley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man tends to wear a red poncho over his likewise colored trousers and shirt, and a wedding ring on his right hand. His golden hair is lengthy and is close to two feet long. His gray eyes dart from person to person to random spaces in the air.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Antagonistic. Bonds: In love, Attractive, Military, Adventurer. Occupation: Bricklayer

Voice: Old Prospector

Attributes [hide]

Adam Marley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)8 (-1) 15 (+2)12 (+1)
Skills Performance +3, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 500 sp. Citrine (60 gp). Iolite (60 gp). Moss agate (16 gp).


Social Check DCs


Gomory Hale, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His moppish brown hair is in a traditional bowl cut. His hazel eyes are slightly larger than normal.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He invites people to come help in his community garden.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now mingles about in high society.

Motivation: To get a good night's sleep; and money/treasure

Ideals: Optimist, Philantrophist. Flaws: PTSD, Insomniac. Bonds: Immigrant, Rich. Occupation: Hunter

Voice: Timid voice

Attributes [hide]

Gomory Hale, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)12 (+1) 9 (-1)14 (+2)
Skills Arcana +3, Insight +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Godfrey Hackney, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries a battered nunchaku and tarnished shortbow as well. He has black hair. His hazel unseeing eyes seem to look past you.

Personality: He is a hateful person. He taunts others and blames them for his problems. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Shipwright, but he got bored and became a Barber. He tends to his Barber job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business.

Ideals: Fighting. Flaws: Disease, Antagonistic, Insane. Bonds: Attractive, Job. Occupation: Barber

Voice: Relaxed voice

Attributes [hide]

Godfrey Hackney, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)10 (+0) 18 (+4)14 (+2)
Skills History +2
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Brown-green garnet (150 gp). 2 Thunderstones. 3 Holy water. 2 Smokesticks.


Social Check DCs


Tim Bradly, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear brown tank tops with green pants. His auburn hair has been sun bleached extensively. His amber eyes dart from person to person to random spaces in the air.

Personality: He never swears and excessively uses polite adverbs when speaking. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Sold as a small child to a wizard, Tim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to have a good time and be beloved; and wants to open a new tavern

Ideals: Athletic, Optimist. Bonds: Job, Mentor, Rich. Occupation: Barber

Voice: Smoker's lung

Attributes [hide]

Tim Bradly, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)15 (+2) 15 (+2)14 (+2)
Skills Athletics +3, Investigation +4
Senses Passive Perception 12
Languages Common, Infernal, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1300 sp. Amethyst (40 gp). White opal (800 gp). Tourmaline (40 gp).


Social Check DCs

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