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NPC Generator

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Advanced [show]


Manfred Langston, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. His hair is cut close to his head. He has several tiny topaz earrings on each ear.

Personality: Manfred hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He comes from a rich western family. His mother was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's looking for his big break; and he has money and likes to spend it

Ideals: Artistic, Persistence. Flaws: Fearful. Bonds: Rich, Adventurer. Occupation: Bounty Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Manfred Langston, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)14 (+2) 10 (+0)11 (+0)
Skills Athletics +1, Nature +4
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Thomas Eastoft, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a red shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His chestnut hair and beard is wavy and long. His gray eyes dart from person to person to random spaces in the air.

Personality: A deeply religious man he believes everything happens for a reason. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He comes from a rich eastern family. His family was turned out during the war. He and his family wandered east to less war torn lands. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He is greedy.

Ideals: Impeccable. Flaws: PTSD. Bonds: Religious, Rich. Occupation: Bounty Hunter

Voice: Slurs words

Attributes [hide]

Thomas Eastoft, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)11 (+0) 14 (+2)7 (-2)
Skills Arcana +2, Deception +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 20 pp. Bloodstone (60 gp). 1 Masterwork Thieves’ tools. 1 Masterwork manacles. 1 Climber’s kit.


Social Check DCs


Clerebold Altham, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in the south. Clerebold was born on a far southern plains where he grew up under the tutelage of his mother, an expert Weaver. He moves from town to town, unable to find a place to settle.

Motivation: A rival would like him out of the picture; and his religion dominates his actions

Flaws: Ugly, Selfish, Shy. Bonds: Immigrant. Occupation: Weaver

Voice: Rolls R's

Attributes [hide]

Clerebold Altham, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)9 (-1) 12 (+1)15 (+2)
Skills Performance +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Nicholas Deighton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and wears light armors faded through time and improper care. His auburn hair is cut short. His fierce blue eyes like to dwell on things.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: His religion dominates his actions.

Flaws: Antagonistic. Bonds: In love, Slave, Religious. Occupation: Glassblower

Voice: Sighs a lot, exhausted

Attributes [hide]

Nicholas Deighton, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)12 (+1) 11 (+0)13 (+1)
Skills Acrobatics +1, Performance +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp. Moss agate (7 gp). Obsidian (7 gp). Moonstone (50 gp). 1 Crowbar.


Social Check DCs


Geoffrey Barclay, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is white, silky, and of moderate length. His fierce blue eyes like to dwell on things.

Personality: He dislikes all the random violence that takes place in the west. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family Geoffrey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Geoffrey decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Tanner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Ideals: Pacifist. Bonds: Attractive, Criminal record. Occupation: Tanner

Voice: Spits words with contempt

Attributes [hide]

Geoffrey Barclay, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)12 (+1) 8 (-1)18 (+4)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs

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