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NPC Generator

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Advanced [show]


Dean Snape, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His hair is cut close to his head. He has hazel eyes and a brown hat with a blue feather.

Personality: Dean is depressed about a lot of things. He tends to be a nihilist. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Dean was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up work as a Painter and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He has a crush on the local Detective; and wants a kiss

Flaws: Depressed, PTSD. Bonds: Poor, Job, Has a crush. Occupation: Painter

Voice: Gruff and masculine

Attributes [hide]

Dean Snape, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)11 (+0) 5 (-3)12 (+1)
Skills Insight -1, Performance +3
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Norman Norton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He wears tattered old clothes. His black hair is still thick. His green eyes peer out from beneath his top grey hat.

Personality: Norman hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Norman was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south.

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Marshal

Voice: Puts emphasis on the wrong words

Attributes [hide]

Norman Norton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)5 (-3) 15 (+2)18 (+4)
Skills Nature -1, Religion -1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Shane Vance, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He likes to wear ponchos typically of a light white in addition to tight pants. He is an epitome of beauty. He keeps his golden hair in a flapper bob. His gray eyes have a joyful gleam in them most of the time.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born several months after his mother was called into army service. Through the years after Shane was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Shane's mother didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: An old rival family wants him found; and he wants nothing more than to rejoin the army

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Military, Family. Occupation: Fisher

Voice: German accent

Attributes [hide]

Shane Vance, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)16 (+3) 16 (+3)11 (+0)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Tim Bristol, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His hair is short and black. His violet eyes are passionate and lively.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He pushes his goals aggressively. He is also a coward if confronted.

History: Tim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His family was turned out during the war. He and his family wandered south to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Opinionated. Flaws: Ugly, Fearful, PTSD. Bonds: Poor. Occupation: Shipwright

Voice: pre-pubescent

Attributes [hide]

Tim Bristol, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 9 (-1)10 (+0) 18 (+4)9 (-1)
Skills History +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 100 gp. 1 Darkwood Buckler.


Social Check DCs


Trym Harper, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is well dressed, constantly wearing a tan suit, pastel shirt, and tan tie. He is tall, broad shouldered and powerfully built. His white hair is unkempt and raggedy. His eyes are a pleasant amber.

Personality: Abrasive and pushy, he has a hard time making friends. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Trym was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Trym's father didn't care for him much, and the feeling was mutual. He has recently gotten a pet goose that steals things from people.

Motivation: He's repulsed by the PC; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, Immigrant. Occupation: Map Maker

Voice: Spits and sputters

Attributes [hide]

Trym Harper, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)5 (-3) 8 (-1)15 (+2)
Skills Acrobatics +2, Investigation -1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1700 sp. Sardonyx (60 gp). Iolite (60 gp). White pearl (140 gp).


Social Check DCs

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