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NPC Generator

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Advanced [show]


Manfred Bradley, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His whole body is exceptionally muscular. His golden hair is long and unkept. He has several tiny topaz earrings on each ear.

Personality: Cocky and sure of himself, he believes he is the best Slave Trader born in the past three hundred years. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born a particularly ugly child, much to the horror of his parents. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He'd like to take his coworkers down a peg; and money/treasure

Flaws: Ugly. Bonds: Immigrant, Rich, Job, Enemies. Occupation: Slave Trader

Voice: Whispers

Attributes [hide]

Manfred Bradley, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)15 (+2) 11 (+0)13 (+1)
Skills Deception +3, Insight +2
Senses Passive Perception 10
Languages Common, Ignan, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Kody Stanton, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is fair and his fingers are delicate and long. He has no hair. His green eyes peer out from beneath his Stetson black hat.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a small toy that he constantly fidgets with.

History: When he was but 8 years old his parents immigrated from the north. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has dedicated himself to building a better kind of golem.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Addict. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Servant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Kody Stanton, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)12 (+1) 17 (+3)16 (+3)
Skills Intimidation +5, Nature +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. Alexandrite (200 gp). 1 Half-Plate. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Henry Stafford, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing the road beaten gear of a warrior. His long brown hair reaches down to his waist. His green eyes lackadaisically let the world flow into them.

Personality: Henry speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Ideals: Fighting, Impeccable, Entrepeneur. Bonds: Poor, Immigrant, Job. Occupation: Priest

Voice: Aggressive tone

Attributes [hide]

Henry Stafford, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)9 (-1) 11 (+0)11 (+0)
Skills Investigation +1, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 10 pp. 1 Half-Plate. 1 Masterwork studded leather. 1 Masterwork Light wooden shield.


Social Check DCs


William Whitby, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of magic on his torso, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His golden hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his father's forge. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Bonds: Enemies, Military, Job, Criminal record. Occupation: Healer

Voice: Spanish accent

Attributes [hide]

William Whitby, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)10 (+0) 15 (+2)13 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Blue quartz (16 gp). Black pearl (600 gp). Violet garnet (600 gp). Freshwater pearl (16 gp). 1 Minor magic item.


Social Check DCs


Anselm Whitby, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a weathered and beat up set of banded mail beneath an oversized white coat. His blonde hair is braided into rings. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He believes the world needs to unite to get rid of gnolls once and for all.

History: Anselm hails from a village terrorized by gnolls. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Optimist. Flaws: Addict. Bonds: Enemies. Occupation: Carter

Voice: Hard of hearing, loud

Attributes [hide]

Anselm Whitby, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)12 (+1) 14 (+2)16 (+3)
Skills Animal Handling +4, Performance +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. Brown-green garnet (120 gp).


Social Check DCs

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