Simon Huckabee, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears dull pastel sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are a pleasant amber.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He pushes his goals aggressively. He is also a coward if confronted.
History: Simon was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Simon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: A strong sense of loyalty to Human people; and a need for knowledge about a nearby landmark
Flaws: Ugly, Fearful, Racist. Bonds: Poor, Adventurer. Occupation: Tailor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp.
Chad Rutland, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fancy tan suit. His auburn hair is still thick. His amber eyes dart from person to person to random spaces in the air.
Personality: He snorts whenever he laughs or is feeling confident. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A powerful wizard made him what he is. He moved out north to avoid the crime he committed. He has since lost track of the people in his past.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he has comitted a past crime that haunts him to this day
Flaws: Antagonistic. Bonds: Attractive, Mentor, Criminal record, Family, Debt. Occupation: Mercenary
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 17 (+3) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +4
Possessions: 2100 sp.
Shane Rutland, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is dressed in earthy colors with a blue and red handkerchief worn on his right side. He wears a colorful flower in his white hair. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also is a firm believer in the manly ideal.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He has been saving his money to try and buy his brother's freedom.
Motivation: Expand his business; and to reunite with his absent mother
Flaws: Shy, Impulsive. Bonds: Attractive, Nature, Family, Job. Occupation: Blacksmith
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Nicholas Sherwood, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears a sleeveless long coat of deep white leather and dull violet iron scale mail. He is bald on top and has large chestnut tufts of hair around his ears. He has several tiny amethyst earrings on each ear.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Animals are drawn to him, and he is able to talk to them.
History: He was born several months after his mother was called into army service. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He is greedy; and money/treasure
Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Rich, Military. Occupation: Armorer
Voice: Indian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Hubert Altham, Male Human [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of death on his torso. He carries a battered morningstar and tarnished spear as well. His black hair is slicked back into a classic pompadour. His green eyes are passionate and lively.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now owns his own business.
Motivation: To be a Carter again; and balancing his hectic life and new assassin responsibilities is difficult
Ideals: Fighting, Passionate, Gifted. Bonds: Job, Religious. Occupation: Assassin
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Auran, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 4 Smokesticks. 4 Smokesticks.
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