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NPC Generator

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Advanced [show]


Shane Emsworth, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dark leathers with embroidery. His golden hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He got into the Cook business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cook. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Revenge; and sabotage a competitor

Ideals: Extrovert. Flaws: Mundane. Bonds: Attractive, Enemies, Job. Occupation: Cook

Voice: Raspy

Attributes [hide]

Shane Emsworth, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)11 (+0) 13 (+1)14 (+2)
Skills Persuasion +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: Chrysoberyl (140 gp).


Social Check DCs


Arnold Staurheim, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he usually wears his green robe and has his ceremonial dagger always slung over his shoulder. His silver hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He loves telling others what to do and how they should feel about things. He cannot resist a sob story and will often dote over anyone who has one.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He has dedicated himself to building a better trade route.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new miner responsibilities is difficult

Ideals: Opinionated, Philantrophist. Bonds: Slave, Adventurer, Job. Occupation: Miner

Voice: Deep voice with rolling R's

Attributes [hide]

Arnold Staurheim, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)11 (+0) 15 (+2)14 (+2)
Skills Athletics +3, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Bertram Yorke, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He wears light armors faded through time and improper care. His brown hair is lengthy and is close to two feet long. His eyes are likewise gray.

Personality: He is business-like. He takes instructions and follows them to the letter. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends.

Ideals: Professionalism. Flaws: Disease, Insomniac. Bonds: Adventurer. Occupation: Healer

Voice: Boston accent

Attributes [hide]

Bertram Yorke, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 7 (-2)7 (-2) 11 (+0)11 (+0)
Skills Intimidation +2, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 sp.


Social Check DCs


Theobald Kensley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and typically wears tan cloth garments or leather armor. He has done his best to style his white hair to look like a famous performer. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He loves telling others what to do and how they should feel about things. He does not trust anyone and sleeps with one eye open.

History: Theobald lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He hasn't been sleeping well lately.

Motivation: He is terrified, and will act out of fear; and to be a fortune-teller again

Ideals: Opinionated. Flaws: Insomniac, Fearful. Bonds: Family, Job. Occupation: Roofer

Voice: Pronounces difficult words wrong

Attributes [hide]

Theobald Kensley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)13 (+1) 5 (-3)12 (+1)
Skills Deception +3, History +3
Senses Passive Perception 7
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Nicholas Dumph, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep pastel leather and dull yellow iron scale mail. His hair is auburn and very short. This green eyed westerner is not easily forgotten.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He also hits on women, regardless of circumstances.

History: He was born several months after his mother was called into army service. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: An old rival family wants him found; and he's looking for his big break

Flaws: Antagonistic. Bonds: Has a crush, Military, Adventurer, Family. Occupation: Engraver

Voice: Australian accent

Attributes [hide]

Nicholas Dumph, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)17 (+3) 11 (+0)12 (+1)
Skills Insight +2, Religion +5
Senses Passive Perception 10
Languages Common, Infernal, Celestial, Ignan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp.


Social Check DCs

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