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Advanced [show]


Gerald Atterton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a brown shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has done his best to style his white hair to look like a famous performer. His ears are large.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great joy in being the best Interpreter in town.

History: Gifted from a young age, Gerald studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Interpreter for the past few years.

Motivation: He is unsatisfied with his job; and he seems to be bored by most things

Ideals: Gifted, Fighting. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Interpreter

Voice: Speaks with squeezed throat

Attributes [hide]

Gerald Atterton, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)10 (+0) 12 (+1)12 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Star rose quartz (80 gp). Rock crystal (80 gp). Eye agate (5 gp). 1 Half-Plate.


Social Check DCs


Anthony Windsor, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is cut short with large spiked bangs in the front. His half smiles and brown eyes are beguiling and draw you in.

Personality: Calm and collected, he is a well trained Weaver. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He tends to his Weaver job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Flaws: Fearful. Bonds: Attractive, Job, Immigrant. Occupation: Weaver

Voice: Sighs a lot, exhausted

Attributes [hide]

Anthony Windsor, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)17 (+3) 12 (+1)14 (+2)
Skills Arcana +5, Stealth +3
Senses Passive Perception 11
Languages Common, Draconic, Gnoll, Halfling
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Henry Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He has a slight overbite and is overall scrawny. He wears his hair in dreadlocks. He has violet eyes and a brown hat with a grey feather.

Personality: Henry wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born the only child of a wealthy merchant. While studying, he fell in love. They married and had a daughter. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Henry never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Disciplined, Entrepeneur. Bonds: Religious, In love, Criminal record. Occupation: Barber

Voice: Dutch accent

Attributes [hide]

Henry Trowbridge, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)9 (-1) 14 (+2)18 (+4)
Skills Medicine +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 16000 cp. 1 Half-Plate.


Social Check DCs


Kyle Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He typically wears tan cloth garments or leather armor. He has auburn hair. His fierce violet eyes like to dwell on things.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He doesn't get along with people that don't share his tastes; and he's repulsed by the pc

Ideals: Impeccable. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Layabout

Voice: Uses lots of figures of speech

Attributes [hide]

Kyle Birkenhead, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)12 (+1) 13 (+1)9 (-1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Old masterpiece painting (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp).


Social Check DCs


Wymar Hartford, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally shirtless and showing off his tattooed chest. He wears a colorful flower in his auburn hair. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is afraid of women and trembles around them

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Many dire rats want him driven away; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Insane, Shy. Bonds: Attractive, Religious, Enemies. Occupation: Glassblower

Voice: Gruff and masculine

Attributes [hide]

Wymar Hartford, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)10 (+0) 8 (-1)13 (+1)
Skills Athletics +1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +2

Possessions: Silver pearl (150 gp). Tourmaline (150 gp). Amethyst (150 gp). Tourmaline (150 gp).


Social Check DCs

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