Heward Stansfield, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He wears a fine chain shirt which he covers with black colored cloaks and clothing. His red hair is slicked back into a classic pompadour. He wears large thick round spectacles.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Heward was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Performer work with an outfit from a few towns over. Performer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Several ex partners dislike his way of doing things and want revenge; and sabotage a competitor
Ideals: Impeccable. Bonds: Enemies, Job, Adventurer, Rich. Occupation: Performer
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 3000 sp. Gold dragon comb with red garnet eye (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp).
Solomon Adley, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. His silver hair is kept up in a ponytail inside a Stetson hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Solomon was born in the north. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He became a Mason soon after.
Motivation: He uses money and sex appeal to get what he needs; and to end his boredom
Ideals: Persistence. Flaws: Mundane. Bonds: Attractive, Military, Job, Rich. Occupation: Mason
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Roland Garfield, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is dressed in earthy colors with a green and tan handkerchief worn on his left side. His hair is cut close to his head. His amber eyes lackadaisically let the world flow into them.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to make almost anything out of random pieces of junk.
History: Roland was born in the north. At a young age he loved to build and create. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's attracted to the PC; and wants his loneliness to end
Ideals: Joker, Gifted, Persistence. Bonds: Adventurer, Has a crush. Occupation: Banker
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Tim Coombs, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has done his best to style his silver hair to look like a famous performer. He has gray eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He takes great joy in being the best Cartwright in town.
History: Born in a small village he learned the ways of the warrior from his mother. Tim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Cartwright job and began his own company from there.
Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Cartwright
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 6 (-2) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 12000 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Fire opal pendant on a fine gold chain (700 gp).
Gerard Acton, Male Human [Permalink]
Personal [hide]
Description: He dresses in yellow turtlenecks beneath a tan coat with white slacks. He carries with him a set of scythes on his belt, each one with a sapphire on the hilt. His white hair is knotted and matted. His eyes are blue and catlike.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with his god.
History: Born in the east to a Engraver, Gerard learned a great deal about his father's area of expertise. In his 17th year, his parents were killed by a illithids raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. He became a Engraver soon after.
Motivation: To be a Sculptor again; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting. Flaws: Antagonistic. Bonds: Religious, Job, Enemies. Occupation: Engraver
Voice: Sore throat, cough
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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