Anselm Emsworth, Male Human [Permalink]
Personal [hide]
Description: 6'5" and muscular, this eastern man wears tight fighting clothing, which leaves very little to the imagination. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He also has developed a complete distrust of the Marshal profession.
History: He got into the Ploughman business at a young age. His childhood dream was to be a Marshal, but he was a colossal failure. He has achieved small success as a Ploughman.
Motivation: To be a Marshal again; and sabotage a competitor
Ideals: Fighting, Athletic, Disciplined. Bonds: Attractive, Job. Occupation: Ploughman
Voice: Scandinavian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4
Possessions: 200 gp.
Anselm Clare, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears grey trousers with violet and green striped suspenders. He wears various colorful collared shirts. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He enjoys reading and quiet.
History: Born to a Dyer, his mother struggled to pay the bills. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.
Motivation: To share knowledge with the world.
Ideals: Optimist, Logical, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Stableman
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Undercommon, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 30 pp. Silver pearl (50 gp). 4 Tanglefoot bags.
Lewis Bradford, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Detective. His red hair is thinning but still full. This brown eyed westerner is not easily forgotten.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is used to getting what he wants. In part because he is a meticulous planner.
History: His parents moved while he was still in utero so he is the first generation to be born here. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by brigands. Lewis was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: He has money and likes to spend it; and many brigands want him driven away
Ideals: Professionalism. Flaws: Emotional, Insane. Bonds: Immigrant, Enemies, Rich. Occupation: Detective
Voice: Sounds elderly
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 10 pp. Golden yellow topaz (400 gp).
Wymar Warwick, Male Human [Permalink]
Personal [hide]
Description: He wears a black armored body suit, with a simple violet line shooting up and back down, and carries longswords. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are violet.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the north his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is a bit of a kleptomaniac
Ideals: Fighting, Persistence. Flaws: Secretive. Bonds: Poor. Occupation: Bricklayer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Druidic
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 500 gp.
Cory Rodney, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears rags and sports a simple walking cane. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.
Personality: This man loves poetry and to teach people poetry more than just about anything. He uses divination through singing.
History: He was born to loving parents in a slum to the north. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: Find a way to reverse the transformation of his brother; and regain custody of his daughter
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Poor, Family, Job. Occupation: Sailor
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 16 (+3) | 11 (+0) | 6 (-2) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 100 gp.
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