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NPC Generator

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Advanced [show]


Trey Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in a clean brown cloak covering his clean studded leather. He sports a long blonde beard, and similarly colored long hair. He wears a mask on his face.

Personality: Cocky and sure of himself, he believes he is the best Roofer born in the past three hundred years. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Trey was born the youngest of three triplets. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants revenge against goblins; and balancing his hectic life and new roofer responsibilities is difficult

Bonds: Job, Rich, Family, Adventurer, Enemies. Occupation: Roofer

Voice: Laughs frequently while speaking

Attributes [hide]

Trey Eastaughffe, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +2, Religion +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1900 sp.


Social Check DCs


Frederick Atterton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears skinny pants and wears a white and green robe with the hood down. His head has been shaved. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Overbrimming with self-confidence, Frederick isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He receives visions of the future at random moments

History: He was born to a criminal king-pin and mafia family Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Athletic, Impeccable, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Navigator

Voice: Uses sign language

Attributes [hide]

Frederick Atterton, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 6 (-2)9 (-1) 15 (+2)13 (+1)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 13000 cp. Lapis lazuli (4 gp). Fiery yellow corundum (700 gp). White pearl (60 gp).


Social Check DCs


Miles Branson, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. With bright silver hair and a scraggly beard. His face is scarred and worn.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He misses his home and complains about the freezing weather, even in summer.

History: Miles hails from a village terrorized by gnolls. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He left for the west, certain he would find work there.

Motivation: He wants revenge against gnolls.

Flaws: Ugly. Bonds: Job, Immigrant, Enemies, Family. Occupation: Engraver

Voice: Timid voice

Attributes [hide]

Miles Branson, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)16 (+3) 7 (-2)11 (+0)
Skills Medicine +0, Survival +0
Senses Passive Perception 8
Languages Common, Celestial, Giant, Auran
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 1600 sp. Rich purple corundum (400 gp). Rhodochrosite (7 gp). Deep green spinel (100 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Don Blackwood, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He sports grey clothing, slightly heavier than average wear. His golden hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: Always inclined to offer people food he seems plenty friendly. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Don grew up listening to his mother's many stories. Don was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Don decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist, Gifted. Bonds: Adventurer, Criminal record. Occupation: Barrister

Voice: Soft and mumbly

Attributes [hide]

Don Blackwood, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)7 (-2) 18 (+4)13 (+1)
Skills Investigation +0, Medicine +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Deep blue spinel (200 gp). Pink pearl (110 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Robert Upton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He typically wears tan cloth garments or leather armor. With a patchy chestnut beard and wild chestnut hair. He has violet eyes and a tan hat with a brown feather.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Justice, Artistic. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Mortician

Voice: Scottish accent

Attributes [hide]

Robert Upton, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 16 (+3)18 (+4) 11 (+0)13 (+1)
Skills Acrobatics +5, Investigation +6
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Giant, Terran
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +6

Possessions: 400 gp.


Social Check DCs

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