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NPC Generator

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Advanced [show]


Guy Alby, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is renowned for his bright blue suits and hats and is in decent physical shape. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are amber and catlike.

Personality: Guy wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has a small toy that he constantly fidgets with.

History: He was born in a small mountains village. Over the years he perfected his riding and shooting skills. He ran away from his former home and has been making his living as a Glassblower for the past few years.

Motivation: Wants to open a new tavern; and to share knowledge with the world

Ideals: Disciplined, Logical. Flaws: Addict. Bonds: Nature, Job. Occupation: Glassblower

Voice: Sounds elderly

Attributes [hide]

Guy Alby, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)13 (+1) 7 (-2)13 (+1)
Skills Animal Handling +0, Nature +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2700 sp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Bernard Alton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and wears a robe, a symbol of death around his neck, and a kukri on his belt. His left leg appears badly burned and disfigured. He has dyed his greying brown hair a little too much giving a sharp brown color. He wears a mask on his face.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Racist. Bonds: Adventurer, Rich. Occupation: Server

Voice: Hissing voice

Attributes [hide]

Bernard Alton, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)13 (+1) 8 (-1)15 (+2)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Arnold Graham, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He has the majority of his body covered in plate. His red hair is lengthy and is close to two feet long. His blue eyes peer out from beneath his feathered red hat.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Arnold hails from a village terrorized by orcs. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was always very intelligent and has formed a secret society of specialists.

Motivation: He feels kind of lost in life; and many orcs want him driven away

Flaws: Depressed, Secretive. Bonds: Enemies, Mentor. Occupation: Junk Dealer

Voice: Boston accent

Attributes [hide]

Arnold Graham, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)15 (+2) 14 (+2)16 (+3)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Infernal, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 13000 cp. Aquamarine (1200 gp). 1 Minor magic item.


Social Check DCs


Tim Brownrigg, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a brown cloak and cross-gartered tan stockings. He sports a flattop hair cut. He has a tattooed face.

Personality: He acts crazy and hedonistic. He has a habit of throwing himself into exceedingly dangerous situations.

History: Tim was raised in a hard working conservative environment. His father took him hunting and taught him how to get in the mind of other creatures. He's also a talented Carpenter, but doesn't like to broadcast it.

Motivation: He is a bit of a kleptomaniac; and balancing his hectic life and new knight responsibilities is difficult

Flaws: Hedonist, Impulsive. Bonds: Job, Nature, Criminal record. Occupation: Knight

Voice: Excited and jittery

Attributes [hide]

Tim Brownrigg, Male Human Fighter 5
Medium (6'3") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)13 (+1) 15 (+2)14 (+2)
Skills Animal Handling +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Nicholas Ainsley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears rags and sports a simple walking cane. He has wavy brown hair. His blue eyes have a joyful gleam in them most of the time.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the south his family was never financially stable. After coming to the age of reason, Nicholas took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.

Motivation: He'd like to take his coworkers down a peg; and to be a hunter again

Ideals: Joker, Extrovert, Gifted. Bonds: Poor, Adventurer, Job. Occupation: Carter

Voice: Hard of hearing, loud

Attributes [hide]

Nicholas Ainsley, Male Human Fighter 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)11 (+0) 10 (+0)12 (+1)
Skills Athletics +5, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs

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