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NPC Generator

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Advanced [show]


Nicholas Quinton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is cut short. His eyes are amber and beady.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Nicholas hails from a village terrorized by brigands. In his 13th year, his parents were killed by a brigands raid, leaving Nicholas alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and he wants revenge against brigands

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies. Occupation: Crown-heir

Voice: Creaky witch voice

Attributes [hide]

Nicholas Quinton, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 7 (-2)16 (+3) 13 (+1)9 (-1)
Skills History +5, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Terran, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3000 sp. 1 Half-Plate.


Social Check DCs


Alexandre Washington, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a black poncho over his likewise colored trousers and shirt. His hair is always cut to a buzz. His green eyes peer out from beneath his wide-brimmed black hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Alexandre lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Merchant, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: He wants nothing more than to rejoin the army; and his relatives are trying to arrange a marriage

Flaws: Antagonistic, Disease. Bonds: Family, Adventurer, Military. Occupation: Dilettante

Voice: German accent

Attributes [hide]

Alexandre Washington, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 8 (-1)17 (+3) 16 (+3)7 (-2)
Skills Nature +5, Performance +0
Senses Passive Perception 13
Languages Common, Sylvan, Giant, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


Jocelyn Thorpe, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He sports a long white beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with finding treasure.

History: He was born into a rich family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is greedy

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich, Criminal record. Occupation: Fortune-teller

Voice: Sore throat, cough

Attributes [hide]

Jocelyn Thorpe, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)9 (-1) 8 (-1)6 (-2)
Skills Performance +0, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Balimaar Perry, Male Human [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Spice Merchant does. He is muscular with a powerful set of arms. His hair, while still mostly silver, has prominent grey streaks. His green eyes have a joyful gleam in them most of the time.

Personality: Balimaar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to make almost anything out of random pieces of junk.

History: He was born blind and as such lacked many opportunities for work. He helped his mother out around the business and became quite the natural. He now travels the world, in search of power and loot.

Motivation: Sabotage a competitor; and meet up once more with his childhood friend

Ideals: Extrovert, Gifted. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Spice Merchant

Voice: Smoker's lung

Attributes [hide]

Balimaar Perry, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)15 (+2) 16 (+3)14 (+2)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Infernal, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Ernest Myerscough, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears grey cloth garments or leather armor. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Balancing his hectic life and new Unemployed responsibilities is difficult; and expand his business

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Adventurer, Job. Occupation: Unemployed

Voice: Timid voice

Attributes [hide]

Ernest Myerscough, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)15 (+2) 9 (-1)13 (+1)
Skills Arcana +4, Survival +1
Senses Passive Perception 9
Languages Common, Goblin, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. Sardonyx (30 gp).


Social Check DCs

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