Cory Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is generally well dressed albeit a few years behind the times. His brown hair is lengthy and is close to two feet long. He has several tiny jet earrings on each ear.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: To end his boredom.
Ideals: Athletic. Flaws: Shy, Mundane. Bonds: Attractive, Rich. Occupation: Farmer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 300 gp.
Rolf Wharton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail. He has a long black beard with little hanging trinkets. He wears crescent spectacles with a black brim.
Personality: He is calm most of the time but flees social interaction. Rolf enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rolf grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rolf. He has since lost track of the people in his past.
Motivation: Wants his loneliness to end; and doesn't want to be a architect and was forced into it by his family
Flaws: Shy, Hedonist. Bonds: Criminal record, Family, Has a crush. Occupation: Architect
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 48 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Melee.
Odo Tinley, Male Human [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, he is an attractive figure. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his monstrous two handed axe. He has done his best to style his auburn hair to look like a famous performer. He wears crescent spectacles with a black brim.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.
Flaws: Secretive. Bonds: Attractive, Enemies, Immigrant. Occupation: Fletcher
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. Amethyst (150 gp).
Godfrey Pickering, Male Human [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep red leather and dull green iron scale mail. He has a penchant for wearing a ring with an oversized emerald on his right hand. His auburn hair is greasy and uncared for. He has several tiny emerald earrings on each ear.
Personality: He can speak with the recently deceased. He is harsh and unforgiving.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Ideals: Gifted, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Locksmith
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 18 (+4) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Aquan, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
Gerard Hadley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a worn and beaten armor, and a wedding ring on his left hand. He wears his golden hair up. His amber eyes dart from person to person.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in the north, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Joker. Flaws: Mundane. Bonds: In love, Immigrant. Occupation: Carpenter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp.
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