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Advanced [show]


Odo Everleigh, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He is wearing a long, blue, dusty cloak. He has a long black beard with little hanging trinkets. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with finding treasure.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ruler work with an outfit from a few towns over. Ruler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Ruler job and began his own company from there.

Motivation: Wants to open a new tavern; and he wants nothing more than to rejoin the army

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job, Military. Occupation: Ruler

Voice: Prounounces S like Z

Attributes [hide]

Odo Everleigh, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)12 (+1) 14 (+2)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Trym Hornsby, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in collared shirts and wears a proper scarf over his head. His long black hair reaches down to his waist. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Abrasive and pushy, he has a hard time making friends. He is able to make almost anything out of random pieces of junk.

History: He was born at the edge of vast plains. His psionic abilities were realized during a raid on his village. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: Revenge; and he wants revenge against gnolls

Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Adventurer, Enemies. Occupation: Servant

Voice: French accent

Attributes [hide]

Trym Hornsby, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Persuasion +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Everburning torch. 2 Alchemist’s fire.


Social Check DCs


Trym Harley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man typically wears black cloth garments or leather armor. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has amber eyes and a black hat with a white feather.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He feeds upon the attention of others.

History: Trym was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. Since then, he has sought to make the best of life.

Motivation: His religion dominates his actions; and he is unsatisfied with his job

Ideals: Optimist. Bonds: Attractive, Job, Religious. Occupation: Detective

Voice: Farmer accent

Attributes [hide]

Trym Harley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)10 (+0) 15 (+2)8 (-1)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Lance Whitby, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, yellow cloak. He carries with him a set of nunchakus on his belt, each one with a amethyst on the hilt. He wears his hair in dreadlocks. His blue eyes dart from person to person.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the west to a Masseuse, Lance learned a great deal about his father's area of expertise. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Masseuse

Voice: Dark and ominous

Attributes [hide]

Lance Whitby, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)16 (+3) 7 (-2)7 (-2)
Skills Acrobatics +5, Persuasion +0
Senses Passive Perception 8
Languages Common, Giant, Aquan, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +1

Possessions: 200 gp. Jet (110 gp). Amethyst (110 gp). Lapis lazuli (4 gp). Tourmaline (110 gp).


Social Check DCs


Robert Hadley, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this western man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the west to a Guard, Robert learned a great deal about his mother's area of expertise. His childhood dream was to be a Roofer, but he was a colossal failure. He has worked as a Guard like his mother before him.

Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job

Ideals: Entrepeneur, Athletic, Opinionated. Flaws: Insane. Bonds: Job. Occupation: Guard

Voice: Raspy

Attributes [hide]

Robert Hadley, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)12 (+1) 18 (+4)14 (+2)
Skills Performance +4, Survival +6
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 18000 cp.


Social Check DCs

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