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Advanced [show]


Adelard Bradley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a broad hat to cover his moderate length red hair. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a logical person and will generally grow upset if things defy logic and science.

History: Sold as a small child to a necromancer, Adelard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Adelard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. During his travels, Adelard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Adelard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Adelard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Logical. Flaws: Disease. Bonds: Adventurer, Mentor, Nature. Occupation: Sellsword

Voice: pre-pubescent

Attributes [hide]

Adelard Bradley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)14 (+2) 16 (+3)7 (-2)
Skills Athletics +5, Medicine +5
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5

Possessions: 200 gp.


Social Check DCs


Anthony Alston, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Courier. He carries a battered longsword and tarnished hammer as well. His white hair is heavily combed to the right. His amber eyes are slightly larger than normal.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a Barkeep, his father struggled to pay the bills. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Courier for the past few years.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Fighting, Disciplined. Flaws: Forgetful. Bonds: Job, Poor. Occupation: Courier

Voice: Uses lots of figures of speech

Attributes [hide]

Anthony Alston, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)10 (+0) 10 (+0)11 (+0)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 31000 sp. Star rose quartz (20 gp). Golden yellow topaz (1000 gp). Black pearl (1000 gp).


Social Check DCs


Heward Kent, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and wears baggy white pantaloons and a brown scarf. His right leg appears badly burned and disfigured. He keeps his red hair in a pixie cut. He is baby faced.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Heward is combative with any and all who dare try his patience in the slightest.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Ideals: Justice. Bonds: Nature, Criminal record, Rich. Occupation: Stylist

Voice: Old Prospector

Attributes [hide]

Heward Kent, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)10 (+0) 13 (+1)12 (+1)
Skills Insight +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Frederick Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has a long brown beard with little hanging trinkets. His violet eyes dart from person to person.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. A true patriot, Frederick would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: When he was but 7 years old his parents immigrated from the south. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He now mingles about in high society.

Motivation: Someone believes him a fraud; and many gnolls want him driven away

Bonds: Enemies, Military, Immigrant, Rich. Occupation: Detective

Voice: Middle-eastern accent

Attributes [hide]

Frederick Gracey, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)11 (+0) 9 (-1)11 (+0)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Violet garnet (1200 gp). 1 Magnifying glass. 1 Small steel mirror. 1 Masterwork manacles.


Social Check DCs


Conrad Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple red line shooting up and back down. He carries a battered shortbow and tarnished sai as well. His hair is short and white. His ears are large.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a ruthless business man, a trait he acquired from his mother.

History: Born in a small village he learned the ways of the warrior from his mother. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Emotional. Occupation: Priest

Voice: Smoker's lung

Attributes [hide]

Conrad Cornish, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)14 (+2) 8 (-1)13 (+1)
Skills Acrobatics +3, Athletics +2
Senses Passive Perception 9
Languages Common, Infernal, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (800 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp).


Social Check DCs

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