Gerard Redfield, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear green pants and tee shirts. His hair is white and very short. His eyes are green and he is always smoking a pipe.
Personality: A skeptical and narcissistic man, Gerard's first love is himself. His second love is also himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: The child of a Animal Trainer, who enjoyed hunting, Gerard was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Animal Trainer, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern.
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Nature, Job. Occupation: Cartwright
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Orc, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: Just what you see.
Aldous Gladstone, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a red shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His auburn hair is drawn into a tight pony tail with a cross scrunchie. His thin eyebrows rest above his beady green eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Aldous took refuge in the large cave and found the beat up kukri and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Secretive. Bonds: Nature, Adventurer. Occupation: Sellsword
Voice: Timid voice
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 600 gp. Blue star sapphire (800 gp). Tourmaline (90 gp). Silver pearl (90 gp). 1 Minor magic item.
Justin Charlton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a well pressed and immaculate suit (or dress). He has done his best to style his brown hair to look like a famous performer. He has a dull look in his hazel eyes.
Personality: Confrontational and typically high on some drug or another. He plays an instrument quite well.
History: He was born in the south. Justin was born on a far southern mountains where he grew up under the tutelage of his father, an expert Spice Merchant. He used his abilities to trick people and travel the world for free.
Motivation: He has a rivalry with the Church that dominates his actions; and a rival would like him out of the picture
Ideals: Artistic. Flaws: Addict. Bonds: Immigrant, Criminal record, Religious. Occupation: Spice Merchant
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 9 (-1) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Giant
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 41000 sp. Golden pearl (90 gp). 4 Acid flasks. 1 Smokesticks. 4 Acid flasks.
Peter Whitby, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a custom-built plate barding that's adorned with green lining and desert motifs. His auburn hair is smooth and relatively long. His face is scarred and worn.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was taken as a slave by a traveling circus and forced to perform He hasn't been sleeping well lately.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Slave. Occupation: Performer
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Infernal, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
Percival Hackney, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and his gloved hand is found clutching a scythe. He wears a colorful flower in his brown hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Confrontational and typically high on some drug or another. He receives visions of the future at random moments
History: Percival was born the youngest of three triplets. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was granted necromantic powers by his dying sister.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Family, Religious, Enemies. Occupation: Map Maker
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 7 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 33000 sp.
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Their contribution stands as a beacon of hope for all adventurers!