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Advanced [show]


Chad Wheatley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a pastel armored body suit, with a simple tan line shooting up and back down and is in decent physical shape. With bright blonde hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Born in the south his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered singing. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother.

Ideals: Artistic. Flaws: Greedy. Bonds: Family, Poor. Occupation: Shoemaker

Voice: Posh accent

Attributes [hide]

Chad Wheatley, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)12 (+1) 15 (+2)17 (+3)
Skills Intimidation +5, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Trym Westcott, Male Human [Permalink]

Personal [hide]

Description: This man wears a green tunic with black highlights, and long pastel pants that bunch up around his shoes, and sports empty pouches on his belt. His white hair is cut short with large spiked bangs in the front. His ears are large.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born several months after his mother was called into army service. He moved from fad to fad and when he turned 15 he discovered dancing. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: An old rival family wants him found; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Military, Family. Occupation: Assassin

Voice: Smoker's lung

Attributes [hide]

Trym Westcott, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)15 (+2) 12 (+1)9 (-1)
Skills Animal Handling +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Deep green spinel (100 gp). Violet garnet (500 gp). Freshwater pearl (11 gp). 4 Tanglefoot bags.


Social Check DCs


Bernard Bradford, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a feathered hat to cover his moderate length black hair. His otherwise smooth face is marked with small tiny scars.

Personality: He exudes charisma. He is a tour de force of persuasion. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a pair of adventurers, Bernard grew up listening to his mother's many stories. He was taken from his home at a very young age. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Bonds: Attractive, In love, Adventurer, Slave, Job. Occupation: Junk Dealer

Voice: Draws out vowels

Attributes [hide]

Bernard Bradford, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)9 (-1) 15 (+2)8 (-1)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Godfrey Palomarez, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in an above average manner. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are likewise green. His teeth are white and perfect.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After a long history of fighting, Godfrey and his spouse have recently divorced.

Motivation: His religion dominates his actions; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Religious, Criminal record. Occupation: Engraver

Voice: Forgets to breathe while speaking

Attributes [hide]

Godfrey Palomarez, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)10 (+0) 13 (+1)12 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Gomory Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears skinny pants and wears a black and white robe with the hood down. He has a long silver beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.

Personality: Aggressive, abrasive, and angry, Gomory embodies much of what other species detest in the Humans. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gomory took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and he desires power and/or immortality

Flaws: Antagonistic. Bonds: Adventurer, Slave, Nature. Occupation: Ploughman

Voice: Spits words with contempt

Attributes [hide]

Gomory Winterbourne, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)12 (+1) 10 (+0)14 (+2)
Skills Deception +4, History +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 13000 sp. Citrine (80 gp). Tourmaline (110 gp). White pearl (110 gp).


Social Check DCs

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