Arnold Burton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is dressed in an above average manner. He has styled his auburn hair well, parting it to the right. This green eyed southerner is not easily forgotten.
Personality: A deeply religious man he believes everything happens for a reason. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Arnold was born in the south. At a young age he loved to build and create. His father was a soldier and died while he was still young. Arnold was left his father's suit of armor and trained in its use and care. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their daughter. He worked as a Unemployed, and he later adopted a second daughter.
Motivation: Marry his sister to traveling adventurers; and he is compelled to act according to his religious beliefs
Ideals: Persistence. Bonds: Attractive, Religious, Family, Military. Occupation: Unemployed
Voice: German accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
William Copeland, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears professional attire, and his gloved hand is found clutching a greatsword. His silver hair is lengthy. He has a tattooed face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. A true patriot, William would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Sold as a small child to a brothel owner, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Fighting. Bonds: Attractive, Military, Mentor. Occupation: Bounty Hunter
Voice: Rolls R's
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2300 sp.
Conrad Graeme, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a well pressed and immaculate suit (or dress). His hair is golden and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also hits on women, regardless of circumstances.
History: He was born in a small desert village. There was a wharf not far from home where he often wandered off to fish. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To settle down with his crush.
Ideals: Joker. Bonds: Poor, Has a crush, Nature, Slave. Occupation: Navigator
Voice: Scandinavian accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 12 (+1) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Geoffrey Denholm, Male Human [Permalink]
Personal [hide]
Description: This man wears a grey vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his grey boots flare out at the collars. He is muscular with a powerful set of arms. With bright red hair and a scraggly beard. His gray eyes are slightly larger than normal.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born in the north. Like his mother and his sister before him, after school he went straight into learning to become a Bowyer. He ran away from his former home and has been making his living as a Bowyer for the past few years.
Motivation: To be a Seamstress again; and he is unsatisfied with his job
Ideals: Justice, Impeccable. Bonds: Immigrant, Job, Rich. Occupation: Bowyer
Voice: Eastern European accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Aquan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 gp. Red-brown spinel (110 gp). 1 Chain shirt.
Anselm Remington, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting grey shirt and pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His tied-back hair is red. His ears are large.
Personality: Anselm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He is a Chromatic Dragon in disguise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Doesn't want to be a Barber and was forced into it by his family.
Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Barber
Voice: Booming voice
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Auran, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 2200 sp. Brass mug with jade inlays (100 gp). 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!