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Advanced [show]


Ernest Browning, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a silver handlebar mustache and slicked back silver hair. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a small toy that he constantly fidgets with.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic, Addict. Bonds: Attractive, Religious. Occupation: Healer

Voice: Laughs frequently while speaking

Attributes [hide]

Ernest Browning, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)14 (+2) 13 (+1)9 (-1)
Skills Perception +3, Performance +1
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2000 sp. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Hugh Kelsey, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He prefers to wear red clothing when he does not wear armor, marred by chocolates. He wears his blonde hair up. His fierce amber eyes like to dwell on things.

Personality: He is almost excessively polite to everyone, even when angry. He plays an instrument quite well.

History: He was born a particularly ugly child, much to the horror of his parents. In his 16th year, his parents were killed by a goblins raid, leaving Hugh alone in the world. After a stint in an orphanage, he was adopted. He inherited the family business which he has now maintained for 3 years.

Motivation: Wants to open a new tavern.

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Enemies, Job. Occupation: Tanner

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hugh Kelsey, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)17 (+3) 18 (+4)15 (+2)
Skills Deception +4, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Goblin, Ignan, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. Sardonyx (20 gp). Freshwater pearl (11 gp). Hematite (11 gp).


Social Check DCs


Gerald Livingstone, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears many layers of old clothing at all times. He wears his brown hair up in a very large beehive style do. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is able to make almost anything out of random pieces of junk.

History: He was born to loving parents in a slum to the east. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Poor, Adventurer. Occupation: Barrister

Voice: Speaks with a cold

Attributes [hide]

Gerald Livingstone, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)12 (+1) 13 (+1)12 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: Malachite (14 gp). Iolite (20 gp). Bloodstone (20 gp). Banded agate (14 gp). 2 Thunderstones. 1 Holy water. 1 Holy water.


Social Check DCs


Geoffrey Nibley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a brown deerstalker hat and brown clothes. He has done his best to style his auburn hair to look like a famous performer. He wears an eyepatch.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Balancing his hectic life and new Servant responsibilities is difficult; and he has passion for adventuring and risk

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Adventurer, Job. Occupation: Servant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Geoffrey Nibley, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)16 (+3) 11 (+0)14 (+2)
Skills Acrobatics +4, Investigation +5
Senses Passive Perception 10
Languages Common, Gnome, Auran, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +5

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Trym Enfield, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is typically in his Jeweler uniform. He keeps his long golden hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in the west to a Jeweler, Trym learned a great deal about his mother's area of expertise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Athletic, Impeccable. Flaws: Insane. Bonds: Job, Attractive. Occupation: Jeweler

Voice: Mousy voice

Attributes [hide]

Trym Enfield, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)10 (+0) 10 (+0)9 (-1)
Skills Intimidation +1, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2500 sp. Tourmaline (80 gp). Peridot (60 gp). Silver pearl (80 gp).


Social Check DCs

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