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Advanced [show]


Tim Walcott, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is renowned for his bright white suits and hats. He has a small bristly mustache and wavy brown hair. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is fixated on the number 14. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. In his 10th year, his parents were killed by a giants raid, leaving Tim alone in the world. After a stint in an orphanage, he was adopted. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Many giants want him driven away.

Ideals: Justice. Flaws: Insane. Bonds: Attractive, Has a crush, Adventurer, Enemies. Occupation: Doctor

Voice: Pirate accent

Attributes [hide]

Tim Walcott, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)9 (-1) 13 (+1)13 (+1)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp.


Social Check DCs


Simon Marley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in earthy colors with a tan and red handkerchief worn on his left side. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes are hazel.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: When he was but 4 years old his parents immigrated from the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: To be a Jeweler again; and he wants to meet his childhood hero

Ideals: Athletic, Disciplined. Bonds: Enemies, Immigrant, Job, Adventurer. Occupation: Tanner

Voice: Creaky witch voice

Attributes [hide]

Simon Marley, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)14 (+2) 16 (+3)10 (+0)
Skills Acrobatics +2, Arcana +4
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp.


Social Check DCs


Guy Clifton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a well pressed and immaculate suit (or dress). With bright black hair and a scraggly beard. His eyes are a pleasant blue.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A powerful brothel owner made him what he is. He was an apprentice working in his mother's forge. He has achieved small success as a Junk Dealer.

Motivation: He feels threatened by others; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Mentor, Job. Occupation: Junk Dealer

Voice: Indian accent

Attributes [hide]

Guy Clifton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)15 (+2) 13 (+1)9 (-1)
Skills Religion +4, Stealth +4
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 80 pp. Smoky quartz (50 gp). Golden yellow topaz (800 gp).


Social Check DCs


Solomon Thornton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tight fitting black shirt and pants. He sports a flattop hair cut. His eyes, though not visible through his cowl, are green.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of western immigrants he idolized his father. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Philantrophist. Bonds: Attractive, Adventurer, Immigrant, Poor. Occupation: Engraver

Voice: Speaks with back of mouth

Attributes [hide]

Solomon Thornton, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)16 (+3) 6 (-2)6 (-2)
Skills Animal Handling +0, Insight +0
Senses Passive Perception 8
Languages Common, Orc, Auran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Diggory Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair, while still mostly silver, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He uses divination through singing.

History: He was born in a small mountains village. After coming to the age of reason, Diggory took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Joker, Gifted, Impeccable. Flaws: Disease. Bonds: Rich, Nature. Occupation: Beggar

Voice: Smoker's lung

Attributes [hide]

Diggory Brandon, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)10 (+0) 8 (-1)17 (+3)
Skills Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 17000 cp.


Social Check DCs

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