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NPC Generator

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Advanced [show]


Thomas Bentley, Male Human [Permalink]

Personal [hide]

Description: This northern man dresses in collared shirts and wears a proper scarf over his head. His clothes are grease stained in places. His hair, while still mostly chestnut, has prominent grey streaks. He wears crescent spectacles with a black brim.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not believe in violence as a means to an end. He is a dedicated Tanner but believes his peers are too gung-ho.

History: Thomas was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He married young, but lost his spouse to goblins. Days after completing his studies, news broke out that his hometown was attacked by goblins. Thomas was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He feels kind of lost in life; and many goblins want him driven away

Ideals: Pacifist. Flaws: Depressed. Bonds: Poor, Immigrant, Enemies. Occupation: Tanner

Voice: Draws out vowels

Attributes [hide]

Thomas Bentley, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 12
Languages Common, Draconic, Halfling
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +5

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Arnold Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears baggy green pantaloons and a black scarf. He has wavy brown hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He feeds upon the attention of others.

History: The child of a Bricklayer, who enjoyed hunting, Arnold was taken on many hunting expeditions. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is unsatisfied with his job; and expand his business

Flaws: Shy. Bonds: Attractive, Nature, Rich, Job. Occupation: Brewer

Voice: Uses lots of figures of speech

Attributes [hide]

Arnold Copeland, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)10 (+0) 12 (+1)16 (+3)
Skills Animal Handling +3, Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 50 pp. White pearl (130 gp). Red spinel (130 gp).


Social Check DCs


Drogo Branson, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he dresses in collared shirts and wears a proper scarf over his head. His chestnut hair has been sun bleached extensively. He wears crescent spectacles with a black brim.

Personality: He is almost excessively polite to everyone, even when angry. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Drogo was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Weaver. After a long history of fighting, Drogo and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Flaws: Shy, Secretive, Antagonistic. Bonds: Job. Occupation: Weaver

Voice: Boston accent

Attributes [hide]

Drogo Branson, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)13 (+1) 9 (-1)16 (+3)
Skills History +3, Stealth +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp.


Social Check DCs


Trey Royston, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple violet robe with brown stripes complete with hood. His blonde hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Cartwright arts, while his mother instructed him in etiquette, music and courtly manner. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He became a Cartwright soon after.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Rich. Occupation: Cartwright

Voice: Sighs a lot, exhausted

Attributes [hide]

Trey Royston, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)13 (+1) 9 (-1)8 (-1)
Skills Animal Handling +1, Investigation +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Rhodochrosite (7 gp). 1 Minor magic item.


Social Check DCs


Theodoric Middleton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light blue in addition to tight pants. He is portly but not overly obese. He has wavy silver hair. His half smiles and blue eyes are beguiling and draw you in.

Personality: He never swears and excessively uses polite adverbs when speaking. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Theodoric was born with his mother's beautiful face. His family was turned out during the war. He and his family wandered south to less war torn lands. He has drifted from career to career and currently works as a Locksmith.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Fearful, PTSD. Bonds: Attractive, Job, Adventurer. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Theodoric Middleton, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)11 (+0) 12 (+1)11 (+0)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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