Aldous Wakefield, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a well pressed and immaculate suit (or dress). His golden hair is cut short. His green eyes have a joyful gleam in them most of the time.
Personality: He is extraordinarily eccentric. He does not believe in violence as a means to an end. He is a dedicated Stableman but believes his peers are too gung-ho.
History: Gifted from a young age, Aldous studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Stableman soon after.
Motivation: Wants to open a new tavern; and he is not mentally stable, and does not behave rationally
Ideals: Pacifist, Gifted. Flaws: Ugly, Insane. Bonds: Job. Occupation: Stableman
Voice: Speaks with a cold
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 47 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 6 (-2) | 13 (+1) | 4 (-3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Everard Washington, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing the road beaten gear of a warrior. His hair is short and chestnut. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Gifted from a young age, Everard studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is unsatisfied with his job; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Disciplined, Gifted, Logical. Flaws: Addict. Bonds: Job. Occupation: Mason
Voice: Slurs words
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Godfrey Trowbridge, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a faded coat and loose pants complete with wide-brimmed hat. With bright blonde hair and a scraggly beard. His violet eyes are slightly larger than normal.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of northern immigrants he idolized his father. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help; and he's repulsed by the pc
Flaws: Antagonistic, Secretive. Bonds: Poor, Immigrant, Criminal record. Occupation: Fisher
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp.
Tim Van Es, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and prefers to wear black clothing when he does not wear armor. His skin is also unnaturally pale. He has a black handlebar mustache and slicked back black hair. His eyes are a pleasant green.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a bit of a xeno-phobe, disliking non-Humans.
History: A powerful necromancer made him what he is. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He tends to his Priest job now, and dutifully fulfills any obligations he has.
Motivation: His spouse's relatives view him with great suspicion; and seeks redemption
Flaws: Ugly, Racist. Bonds: Job, Mentor, Criminal record, Family. Occupation: Priest
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 9000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Gunter Wesley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He usually wears his blue robe and has his pickaxe always slung over his shoulder. His blonde hair is drawn into a tight pony tail with a cross scrunchie. His eyes are blue and he is always smoking a pipe.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was born in the east, but his parents moved at a very young age to the north. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the east, certain he would find work there.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality
Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Military, Adventurer. Occupation: Architect
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Giant, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp. Solid gold idol (700 gp). Sapphire pendant on gold chain (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!
