Arnold Kelsey, Male Human [Permalink]
Personal [hide]
Description: This eastern man dresses well, wearing white shirts, loose pants, and blazers most of the time. His clothes are grease stained in places. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.
Personality: Calm and collected, he is a well trained Body Guard. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Arnold was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new body guard responsibilities is difficult
Ideals: Opinionated. Bonds: Attractive, Poor, Immigrant, Job. Occupation: Body Guard
Voice: Eastern European accent
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Average lock. 1 Magnifying glass. 1 Good lock.
Ernest Fidget, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He likes to wear ponchos typically of a light brown in addition to tight pants. His red hair is long and unkept. He wears a mask on his face.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born a particularly ugly child, much to the horror of his parents. While studying, he fell in love. They married and had a daughter. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Doesn't want to be a Engraver and was forced into it by his family; and he wants revenge against brigands
Flaws: Ugly, Fearful. Bonds: Poor, In love, Family, Enemies. Occupation: Engraver
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Raymond Atherton, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in grey turtlenecks beneath a black coat with red slacks. He keeps his long brown hair kept up in a rat tail. He has gleaming, smiling amber eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Raymond hails from a village terrorized by drow. His father was a mechanic, and taught him how to fix just about anything. Days after completing his studies, news broke out that his hometown was attacked by drow. Raymond was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Someone believes him a fraud.
Ideals: Philantrophist, Persistence. Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Carpenter
Voice: Old Prospector
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork studded leather.
Anthony Charlton, Male Human [Permalink]
Personal [hide]
Description: He wears a white costume with the symbols of magic on his torso, and he perpetually has his monstrous two handed axe ready. His hair is white, silky, and of moderate length. His amber eyes have a joyful gleam in them most of the time.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He works hard and plays hard.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has worked as a Roofer like his father before him.
Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Opinionated. Flaws: Hedonist. Bonds: Attractive, Religious. Occupation: Roofer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Artisan’s tools.
Don Gentry, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He sports a flattop hair cut. He wears crescent spectacles with a black brim.
Personality: A skeptical and narcissistic man, Don's first love is himself. His second love is also himself. He uses divination through singing.
History: Gifted from a young age, Don studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Don grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Don. He has been a successful dealer in antiques buying low and selling high.
Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day
Ideals: Impeccable, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Healer
Voice: Slurs words
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 7 (-2) | 18 (+4) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Gnome, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. Aquamarine (400 gp). Hematite (7 gp).
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