Richard Stratford, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He sports black clothing, slightly heavier than average wear. He wears a colorful flower in his red hair. He has several tiny opal earrings on each ear.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Richard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Richard. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable
Ideals: Opinionated. Flaws: Disease. Bonds: Attractive, Rich, Criminal record. Occupation: Mayor
Voice: Low range voice
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 4 Tanglefoot bags. 2 Thunderstones. 3 Holy water.
Reynard Perry, Male Human [Permalink]
Personal [hide]
Description: 6'6" and muscular, this western man wears tan leather gloves, a tan jacket, and tight pants. His brown hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Abrasive and pushy, he has a hard time making friends. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the west. Through the years after Reynard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Reynard's mother didn't care for him much, and the feeling was mutual. He left for the west, certain he would find work there.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Ideals: Athletic, Professionalism. Flaws: Insomniac, Antagonistic. Bonds: Immigrant. Occupation: Courier
Voice: Mousy voice
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 18 (+4) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Celestial, Goblin, Sylvan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. 1 Banded mail. 1 Masterwork Light steel shield. 1 Half-Plate.
Chad Shelly, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He carries with him a set of quarterstaffs on his belt, each one with a aquamarine on the hilt. His red hair, when down, is lengthy. He has hazel eyes.
Personality: A skeptical and narcissistic man, Chad's first love is himself. His second love is also himself. He feeds upon the attention of others.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Chad took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Impeccable, Gifted. Bonds: Attractive. Occupation: Ploughman
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 46 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp. Freshwater pearl (6 gp). Jet (50 gp). Citrine (50 gp). Silver pearl (50 gp).
Theobald Blankley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is red, silky, and of moderate length. He is very pretty but has cold, dead eyes.
Personality: He speaks before he thinks and is too direct. Animals are drawn to him, and he is able to talk to them.
History: He was raised in a white middle class family as the only child. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying sister.
Motivation: He is currently in port desperately looking for someone to get him out; and he seems to be bored by most things
Ideals: Gifted. Flaws: Impulsive, Mundane. Bonds: Attractive, Slave. Occupation: Barkeep
Voice: Scottish accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Drogo Tyndall, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears professional attire. He has a very tight haircut. His half smiles and amber eyes are beguiling and draw you in.
Personality: He has always had a great fascination with Human culture. The war was a terrible time for him, and Drogo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A strong sense of loyalty to Human people.
Flaws: Racist, Depressed. Bonds: Attractive, Military. Occupation: Stylist
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 4 (-3) | 12 (+1) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +5
Possessions: Lapis lazuli (15 gp). Aquamarine (300 gp). Peridot (20 gp). 1 Half-Plate.
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