Lance Kendal, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he has a large pastel mantle and cape that has been intricately interwoven into his brown robe. His blonde hair is cut jaggedly and amateurishly. He has a dull look in his brown eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Lance hails from a village terrorized by dire rats. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Lance was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Impeccable, Justice, Athletic. Bonds: Criminal record, Enemies. Occupation: Scribe
Voice: Timid voice
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
Dean Bentham, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears bulky yellow painted plate armor. His red hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.
Personality: He is overprotective of those who hire his services. He has a habit of throwing himself into exceedingly dangerous situations.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He feels kind of lost in life; and he seems to be bored by most things
Flaws: Impulsive, Mundane, Depressed. Bonds: Attractive, Guardian. Occupation: Cartwright
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 11000 cp. Red-brown spinel (120 gp). Smoky quartz (40 gp).
Alexandre Tatum, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a black tunic with grey highlights, and long brown pants that bunch up around his shoes. His white hair is still thick. His gray eyes dart from person to person to random spaces in the air.
Personality: He is extraordinarily eccentric. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his father's forge. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To end his boredom; and sabotage a competitor
Flaws: Insane, Ugly, Mundane. Bonds: Has a crush, Job. Occupation: Sage
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 7 (-2) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Banded mail. 1 Half-Plate. 1 Darkwood Shield.
Tim Presley, Male Human [Permalink]
Personal [hide]
Description: 5'8" and muscular, this southern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is singed and shortened. His brown unseeing eyes seem to look past you.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: An old rival family wants him found.
Ideals: Athletic. Flaws: Ugly, Disease, Cynical. Occupation: Stableman
Voice: Indian accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 8 (-1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1700 sp.
Heward Middleton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a blue shirt with thin black vertical stripes and blue pants. His hair is silver and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He can speak with the recently deceased. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was raised in a plains tribe. A gifted student he started as a Spy, but he got bored and became a Fletcher. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and to prove his worth to the world
Ideals: Gifted. Flaws: Impulsive. Bonds: Nature, Job. Occupation: Fletcher
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
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