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NPC Generator

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Advanced [show]


Aldous Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear flannel. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are violet.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born into a rich family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Dilettante like his father before him.

Motivation: He's looking for his big break; and he is unsatisfied with his job

Ideals: Justice. Bonds: Job, Rich, Mentor, Adventurer. Occupation: Dilettante

Voice: Italian accent

Attributes [hide]

Aldous Kelsey, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)17 (+3) 11 (+0)15 (+2)
Skills Medicine +2, Performance +4
Senses Passive Perception 10
Languages Common, Elven, Halfling, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp.


Social Check DCs


Gomory Lancaster, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a yellow shirt with thin white vertical stripes and blue pants. He sports a long brown beard, and similarly colored long hair. He wears a mask on his face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a minor phobia of water and hates getting wet.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Flaws: Fearful, Mundane. Bonds: Attractive, Rich. Occupation: Spy

Voice: Jittery and nervous

Attributes [hide]

Gomory Lancaster, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)13 (+1) 14 (+2)10 (+0)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2400 sp. Gold dragon comb with red garnet eye (500 gp). Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Gerald Lindsay, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears a tan vest and prefers brown and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair is heavily combed to the left. His eyes are amber and catlike.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is afraid of women and trembles around them

History: Born in a small village he learned the ways of the warrior from his mother. His mother was a soldier and died while he was still young. Gerald was left his mother's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and revenge

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Enemies, Military. Occupation: Marshal

Voice: Creaky witch voice

Attributes [hide]

Gerald Lindsay, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)15 (+2) 8 (-1)13 (+1)
Skills Investigation +4, Perception +1
Senses Passive Perception 11
Languages Common, Goblin, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Gerard Rodney, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and is well dressed, constantly wearing a grey suit, white shirt, and green tie. His left leg appears badly burned and disfigured. He has a very tight haircut. He has gleaming, smiling brown eyes.

Personality: He will rave to anyone who will listen. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by giants. Gerard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Flaws: Insane. Bonds: Rich, Religious, Enemies. Occupation: Mayor

Voice: Uses sign language

Attributes [hide]

Gerard Rodney, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)14 (+2) 14 (+2)7 (-2)
Skills Acrobatics +1, Religion +4
Senses Passive Perception 12
Languages Common, Undercommon, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4

Possessions: 3000 cp. Golden yellow topaz (200 gp). Eye agate (15 gp). Alexandrite (200 gp).


Social Check DCs


Hunter Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. He has a moderate pudge and is not very fit. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Hunter was born the youngest of three triplets. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has been a successful dealer in antiques buying low and selling high.

Motivation: He loathes his own lifestyle; and regain custody of his son

Ideals: Justice, Entrepeneur. Flaws: Antagonistic, Depressed. Bonds: Family. Occupation: Stableman

Voice: Thin and wheezing

Attributes [hide]

Hunter Kenley, Male Human Fighter 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)11 (+0) 14 (+2)8 (-1)
Skills Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 6000 sp. Azurite (11 gp). 1 Minor magic item.


Social Check DCs

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