Aldous Digby, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He is bristling with hidden weapons, mostly scimitars and nunchakus. His hair is long and blonde with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. His hazel eyes have a joyful gleam in them most of the time.
Personality: He will rave to anyone who will listen. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Aldous was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Aldous decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Criminal record, Religious. Occupation: Cook
Voice: Russian accent
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 15
Languages Common, Undercommon, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Reynard Trollope, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many violet ritualistic tattoos. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is unkempt and raggedy. He has gleaming, smiling hazel eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Criminal record, Job. Occupation: Bricklayer
Voice: Aggressive tone
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Don Beckwith, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He keeps his chestnut hair in a flapper bob. His blue eyes peer out from beneath his top brown hat.
Personality: His tongue was cut out and he uses sign language. He also has developed a complete distrust of the Crown-heir profession.
History: When he was but 6 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. During his travels, Don and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Don discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Don fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He's looking for his big break; and expand his business
Flaws: Disease. Bonds: Rich, Job, Immigrant, Adventurer. Occupation: Armorer
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 7 (-2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Aquan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4
Possessions: 40000 sp. 1 Minor magic item.
Dustin Bentham, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a blue vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his blue boots flare out at the collars. His tied-back hair is chestnut. His gray eyes dart from person to person.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is lazy, self-centered, vain, and jealous.
History: Dustin was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now owns his own business.
Motivation: He feels kind of lost in life; and he is unsatisfied with his job
Flaws: Selfish, Depressed. Bonds: Job, Military. Occupation: Soapmaker
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 6 (-2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Blue star sapphire (500 gp). Rhodochrosite (14 gp). Hematite (14 gp).
Hugh Richie, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.
History: Hugh was raised in a hard working conservative environment. A gifted student he started as a Ruler, but he got bored and became a Beggar. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He loathes his own lifestyle; and balancing his hectic life and new beggar responsibilities is difficult
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Has a crush, Adventurer, Job. Occupation: Beggar
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Ignan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
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