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NPC Generator

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Advanced [show]


Shane Sutherland, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears brown trousers with white and blue striped suspenders. He wears various colorful collared shirts. He sports a long chestnut beard, and similarly colored long hair. His amber eyes lackadaisically let the world flow into them.

Personality: Shane is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born on a small isolated farm. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Sage job now, and dutifully fulfills any obligations he has.

Motivation: Find a way to reverse the transformation of his brother; and sabotage a competitor

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Nature, Family. Occupation: Sage

Voice: Complex vocabulary, royal

Attributes [hide]

Shane Sutherland, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 7 (-2)12 (+1) 16 (+3)15 (+2)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3200 sp.


Social Check DCs


William Clayton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is renowned for his bright violet suits and hats. He wears his red hair up in a very large beehive style do. His eyes are brown and catlike.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Many goblins want him driven away; and a rival would like him out of the picture

Flaws: Fearful, Mundane. Bonds: Enemies, Slave, Criminal record. Occupation: Adventurer

Voice: Timid voice

Attributes [hide]

William Clayton, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)15 (+2) 7 (-2)11 (+0)
Skills Acrobatics +3
Senses Passive Perception 8
Languages Common, Giant, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 13000 cp.


Social Check DCs


Aldous Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears a blue tunic with violet highlights, and long black pants that bunch up around his shoes, and carries morningstars. His chestnut hair is knotted and matted. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is fixated on the number 96. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his youth he was a Bather, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Philantrophist, Gifted. Flaws: Insane, PTSD. Bonds: Attractive. Occupation: Layabout

Voice: Pronounces O like U

Attributes [hide]

Aldous Atherton, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)7 (-2) 14 (+2)10 (+0)
Skills History +0, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3100 sp.


Social Check DCs


Conrad Barclay, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. He has shaved his head bald. His eyes, though not visible through his cowl, are amber.

Personality: Conrad hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Conrad grew up listening to his mother's many stories. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and he loathes his own lifestyle

Ideals: Artistic. Flaws: Impulsive, Depressed. Bonds: Rich, Adventurer, Criminal record. Occupation: Brewer

Voice: Draws out vowels

Attributes [hide]

Conrad Barclay, Male Human Fighter 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)16 (+3) 14 (+2)12 (+1)
Skills Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Auran, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Wymar Adley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a moderate pudge and is not very fit. His blonde hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the recently deceased. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Gifted, Optimist. Flaws: Insomniac, Ugly. Bonds: Rich, Military. Occupation: Herbalist

Voice: Smoker's lung

Attributes [hide]

Wymar Adley, Male Human Fighter 5
Medium (6'4") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Deception +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp.


Social Check DCs

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