Trey Charlton, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears tight fitting clothing which further accentuates his frame. He is tall, broad shouldered and powerfully built. He has wavy blonde hair. His eyes are green and he is always smoking a pipe.
Personality: This man loves singing and to teach people singing more than just about anything. He is a very good compulsive liar and kleptomaniac.
History: He was raised in a white middle class family as the only child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trey. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To settle down with his crush; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic. Flaws: Mundane, Disease. Bonds: Attractive, Criminal record, Has a crush. Occupation: Mason
Voice: Dark and ominous
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Gilbert Peyton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing a perfectly clean shirt and pair of pants. His chestnut hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.
Personality: He is business-like. He takes instructions and follows them to the letter. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the north his family was never financially stable. From there he went from mercenary job to mercenary job. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Gilbert never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: To prove his worth to the world; and to reunite with his old friends
Ideals: Professionalism. Flaws: Impulsive. Bonds: Attractive, Adventurer, Poor, In love. Occupation: Mayor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 18000 sp. Banded agate (14 gp). Golden yellow topaz (1100 gp). Black pearl (1100 gp). 1 Minor magic item.
Cory Prescott, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears long strands of aquamarine and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair has been sun bleached extensively. He wears a mask on his face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of a Map Maker, who enjoyed hunting, Cory was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has built up a small fortune and can afford his own way.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Secretive. Bonds: Rich, Nature. Occupation: Junk Dealer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 2000 sp. Deep green spinel (70 gp). Aquamarine (400 gp). Iolite (60 gp).
Clerebold Woods, Male Human [Permalink]
Personal [hide]
Description: This man wears very tight pants and wife beaters, though occasionally he sports a black coat. He is muscular with a powerful set of arms. His long brown hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Clerebold was born with his father's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Revenge; and meet up once more with his childhood friend
Ideals: Extrovert, Fighting. Bonds: Attractive, Adventurer, Enemies. Occupation: Stableman
Voice: Posh accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 40 pp. Lapis lazuli (7 gp). Rich purple corundum (1000 gp). Deep green spinel (120 gp). 1 Half-Plate. 1 Half-Plate.
Manfred Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has moderate length red hair. His blue eyes lackadaisically let the world flow into them.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a ruthless business man, a trait he acquired from his father.
History: A powerful slaver made him what he is. He struck it rich when he found rare goods in large quantities. He tends to his Detective job now, and dutifully fulfills any obligations he has.
Motivation: To be a Junk Dealer again.
Ideals: Entrepeneur. Bonds: Job, Mentor, Rich. Occupation: Detective
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 16 (+3) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
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