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NPC Generator

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Advanced [show]


Hunter Mitchell, Male Human [Permalink]

Personal [hide]

Description: A 5'1" western man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His moppish red hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is afraid of women and trembles around them

History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Revenge.

Ideals: Joker. Flaws: Shy, Disease. Bonds: Attractive. Occupation: Brewer

Voice: Sounds elderly

Attributes [hide]

Hunter Mitchell, Male Human Fighter 4
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)9 (-1) 14 (+2)17 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Trym Altham, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his long white hair kept up in a rat tail. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born on a small isolated farm. In his 16th year, his parents were killed by a goblins raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.

Motivation: A deep hatred of goblins; and to prove his worth to the world

Ideals: Philantrophist. Flaws: Greedy, Impulsive. Bonds: Nature, Enemies. Occupation: Painter

Voice: Strong lisp

Attributes [hide]

Trym Altham, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)8 (-1) 17 (+3)13 (+1)
Skills Animal Handling +5, Sleight of Hand +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 300 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). A roughly beaten golden orb (90 gp). Fire opal pendant on a fine gold chain (500 gp).


Social Check DCs


Trym Barlow, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has moderate length black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also is a firm believer in the manly ideal.

History: Trym was born the youngest of three triplets. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Due to his spouse's obsession with being a Painter they were divorced and he won custody of their daughter. He worked as a Farmer, and he later adopted a second daughter.

Motivation: To pay off his debts; and to unite with his brother

Flaws: Insomniac, Impulsive, PTSD. Bonds: Family, Debt. Occupation: Farmer

Voice: Sensual and smooth

Attributes [hide]

Trym Barlow, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)18 (+4) 13 (+1)10 (+0)
Skills History +6, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Aquan, Gnome, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Blue quartz (14 gp). Jet (140 gp). Deep blue spinel (800 gp).


Social Check DCs


Everard Lindsey, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a grey deerstalker hat and grey clothes, he is not a threatening figure. He has styled his silver hair well, parting it to the right. He wears large thick round spectacles.

Personality: Calm and collected, he is a well trained Body Guard. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the south to a Body Guard, Everard learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He's also a talented Assassin, but doesn't like to broadcast it.

Motivation: To be a Assassin again.

Ideals: Logical. Bonds: Job. Occupation: Body Guard

Voice: Jamaican accent

Attributes [hide]

Everard Lindsey, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)13 (+1) 7 (-2)12 (+1)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 16000 cp.


Social Check DCs


Thomas Westcott, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He dresses well, wearing violet shirts, loose pants, and blazers most of the time. He has a long red beard with little hanging trinkets. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in a small plains village. Cursed with a spirit at a very young age, Thomas has worked very hard to control his curse. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Joker, Extrovert. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Farmer

Voice: Loud with bravado

Attributes [hide]

Thomas Westcott, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)15 (+2) 11 (+0)15 (+2)
Skills Investigation +4, Stealth +3
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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