Arnold Marlowe, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is wearing the road beaten gear of a warrior. His white hair is drawn into a tight pony tail with a clover scrunchie. His violet eyes peer out from beneath his feathered violet hat.
Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. He is afraid of women and trembles around them
History: He was born in the west, but his parents moved at a very young age to the north. His childhood dream was to be a Stylist, but he was a colossal failure. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Shy. Bonds: Poor, Job, Immigrant, Guardian. Occupation: Map Maker
Voice: Eastern European accent
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Trym Preston, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'6" and tends to wear a large green jacket. He sports a long black beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a bit of a xeno-phobe, disliking non-Humans.
History: Trym was born in the south. At a young age he loved to build and create. Trym was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Brewer. He left for the south, certain he would find work there.
Motivation: Human compassion; and to end his boredom
Ideals: Persistence. Flaws: Secretive, Racist, Mundane. Bonds: Immigrant. Occupation: Brewer
Voice: Australian accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5
Possessions: 200 gp.
Hunter Brixton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears silk and lounges about seductively. His hair is long and black with streaks of auburn, and is pulled back with small blue clips. His beard is auburn, braided, and well cared for. He is baby faced.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He plays an instrument quite well.
History: He was born in the north. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Poor, Immigrant. Occupation: Roofer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 6 (-2) | 10 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 40 pp.
Roger Southey, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a green shirt with thin pastel vertical stripes and grey pants. He has dyed his greying red hair a little too much giving a sharp red color. He wears large thick round spectacles.
Personality: Aggressive, abrasive, and angry, Roger embodies much of what other species detest in the Humans. He is a ruthless business man, a trait he acquired from his father.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He moved from fad to fad and when he turned 15 he discovered singing. He now travels the world, in search of power and loot.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a interpreter and was forced into it by his family
Ideals: Entrepeneur, Artistic. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Interpreter
Voice: Stutters
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Draconic, Druidic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 100 gp.
Anselm Alby, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is an epitome of beauty. He wears his hair in dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of eastern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.
Motivation: Retire the richest man in the east.
Ideals: Entrepeneur, Joker. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Marshal
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
