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Advanced [show]


Balimaar Bentley, Male Human [Permalink]

Personal [hide]

Description: This man wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his hand crossbow. He is muscular with a powerful set of arms. His auburn hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Antagonistic, PTSD. Bonds: Military. Occupation: Bather

Voice: Slow speaker

Attributes [hide]

Balimaar Bentley, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 8 (-1)16 (+3) 5 (-3)12 (+1)
Skills Acrobatics +1, Nature +5
Senses Passive Perception 7
Languages Common, Undercommon, Sylvan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5

Possessions: 300 gp. Gold dragon comb with red garnet eye (500 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Arnold Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and likes to wear ponchos typically of a light grey in addition to tight pants. His right leg appears badly burned and disfigured. His chestnut hair is slicked back into a classic pompadour. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Arnold lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. He has dedicated himself to building a better kind of golem.

Motivation: To be a Guard again; and to reunite with his old friends

Flaws: Ugly, Shy. Bonds: Adventurer, Family, Job. Occupation: Herbalist

Voice: Pirate accent

Attributes [hide]

Arnold Hadleigh, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)10 (+0) 9 (-1)8 (-1)
Skills Perception +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp.


Social Check DCs


Don Clinton, Male Human [Permalink]

Personal [hide]

Description: A 6'6" northern man, he wears a well pressed and immaculate suit (or dress). His long chestnut hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: He never swears and excessively uses polite adverbs when speaking. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born the only child of a wealthy merchant. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has since lost track of the people in his past.

Motivation: To end his boredom; and retire the richest man in the north

Ideals: Optimist, Entrepeneur. Flaws: Mundane. Bonds: Family. Occupation: Knight

Voice: Forgets to breathe while speaking

Attributes [hide]

Don Clinton, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)10 (+0) 9 (-1)15 (+2)
Skills Investigation +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Onyx (30 gp).


Social Check DCs


Frederick Ashton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He wears a black costume with the symbols of the four houses of cards on his torso. His blonde hair is greasy and uncared for. He has several tiny jet earrings on each ear.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the west, but his parents moved at a very young age to the east. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and wants to have a good time and be beloved

Ideals: Persistence, Optimist. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Miller

Voice: Sleepy voice

Attributes [hide]

Frederick Ashton, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)12 (+1) 13 (+1)13 (+1)
Skills Nature +3, Stealth +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Bertram Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a red and white handkerchief worn on his left side. He wears his red hair up. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in a small village he learned the ways of the warrior from his mother. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He has a crush on the local Shoemaker; and marry his sister to traveling adventurers

Ideals: Fighting. Bonds: Enemies, Family, Adventurer, Has a crush. Occupation: Weaver

Voice: Shortens vowels

Attributes [hide]

Bertram Ainsley, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)16 (+3) 15 (+2)10 (+0)
Skills History +5, Nature +5
Senses Passive Perception 12
Languages Common, Celestial, Auran, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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