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NPC Generator

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Advanced [show]


Gerald Gladstone, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a perfectly clean shirt and pair of pants. He has wavy black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born several months after his father was called into army service. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He is untrained/undisciplined, which makes him dangerous.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter

Ideals: Athletic. Flaws: Insane, Shy. Bonds: Attractive, Family, Military. Occupation: Locksmith

Voice: growls and snarls, animalistic

Attributes [hide]

Gerald Gladstone, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)14 (+2) 16 (+3)11 (+0)
Skills Nature +4, Performance +2
Senses Passive Perception 13
Languages Common, Goblin, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 32000 sp. Jet (160 gp). Obsidian (10 gp). Chalcedony (40 gp). Violet garnet (1100 gp).


Social Check DCs


Bertram Royal, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He is typically in his Miner uniform. He has a hunchback. His hair is auburn and curly. He has several tiny opal earrings on each ear.

Personality: He snorts whenever he laughs or is feeling confident. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of a Carpenter, who enjoyed hunting, Bertram was taken on many hunting expeditions. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Carpenter again.

Flaws: Ugly, Impulsive. Bonds: Job, Rich, Nature. Occupation: Miner

Voice: Squeaky

Attributes [hide]

Bertram Royal, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)7 (-2) 9 (-1)13 (+1)
Skills Perception +1, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 200 gp. Blue sapphire (400 gp).


Social Check DCs


Tim Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a grey vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his grey boots flare out at the collars. He wears a broad hat to hide his balding. His blue eyes dart from person to person to random spaces in the air.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He works hard and plays hard.

History: He got into the Doctor business at a young age. He worked as a nervous Doctor and found it very stressful. He struck the Doctor job and began his own company from there.

Motivation: He seems to be bored by most things; and sabotage a competitor

Ideals: Disciplined. Flaws: Hedonist, Mundane. Bonds: Job. Occupation: Doctor

Voice: Soft and mumbly

Attributes [hide]

Tim Eastaughffe, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)11 (+0) 16 (+3)18 (+4)
Skills Performance +6, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cory Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears a blue shirt with thin tan vertical stripes and yellow pants. He has a slight overbite and is overall scrawny. He keeps his golden hair in a pixie cut. He is very pretty but has cold, dead eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature, Slave. Occupation: Stylist

Voice: Tuts and clicks tongue

Attributes [hide]

Cory Windsor, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)8 (-1) 13 (+1)11 (+0)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Lewis Dalton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He is dressed in a clean tan cloak covering his clean studded leather. He has a hunchback. His black hair is lengthy and is close to two feet long. He wears an eyepatch.

Personality: He is calm most of the time but flees social interaction. He also has developed a complete distrust of the Baker profession.

History: The child of eastern immigrants he idolized his father. Lewis was born on a far eastern island where he grew up under the tutelage of his father, an expert Blacksmith. He's also a talented Baker, but doesn't like to broadcast it.

Motivation: To share knowledge with the world; and balancing his hectic life and new blacksmith responsibilities is difficult

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Job, Immigrant. Occupation: Blacksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Lewis Dalton, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Insight +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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