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NPC Generator

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Advanced [show]


Odo Budd, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears tight fighting clothing, which leaves very little to the imagination. He has a hunchback. His black hair is long and unkept. His blue eyes peer out from beneath his small red hat.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is content; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Passionate, Extrovert. Flaws: Ugly, Mundane. Occupation: Knight

Voice: Loud with bravado

Attributes [hide]

Odo Budd, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)15 (+2) 12 (+1)9 (-1)
Skills Persuasion +1, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Diggory Coombs, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing the road beaten gear of a warrior. He wears a broad hat to hide his balding. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is frequently practicing swordplay.

History: The child of a Fisher, who enjoyed hunting, Diggory was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. Some 9 years later his spouse died after the birth of his son. Heartbroken, Diggory never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Military, Nature, In love. Occupation: Locksmith

Voice: Uses sign language

Attributes [hide]

Diggory Coombs, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 8 (-1)10 (+0) 13 (+1)8 (-1)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. Blue quartz (15 gp).


Social Check DCs


Geoffrey Tinley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling gray eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is able to make almost anything out of random pieces of junk.

History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.

Motivation: Expand his business; and further expansion of business

Ideals: Athletic, Gifted, Entrepeneur. Bonds: Job, Attractive. Occupation: Barber

Voice: Forgets to breathe while speaking

Attributes [hide]

Geoffrey Tinley, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)17 (+3) 13 (+1)11 (+0)
Skills Acrobatics +3, Nature +5
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 100 gp.


Social Check DCs


Hubert Cason, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in green turtlenecks beneath a brown coat with green slacks. His white hair is thinning but still full. His eyes are a pleasant green.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is frequently practicing swordplay.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has never given up on his poetry dream.

Motivation: He is currently in port desperately looking for someone to get him out; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Disease. Bonds: Adventurer, Military, Slave. Occupation: Bather

Voice: High pitched and raspy

Attributes [hide]

Hubert Cason, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)14 (+2) 13 (+1)6 (-2)
Skills Acrobatics +5, History +4
Senses Passive Perception 11
Languages Common, Abyssal, Auran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +4

Possessions: 100 gp.


Social Check DCs


John Sheldon, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is typically in his Scribe uniform. His small hat is riddled with cuts and holes. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is happy with his job as a Scribe. He turns his eye from what people do, preferring to live and let live. He is a very good compulsive liar and kleptomaniac.

History: He was born in the east, but his parents moved at a very young age to the north. John was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. John decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: Further expansion of business; and a rival would like him out of the picture

Flaws: Ugly. Bonds: Job, Criminal record, Immigrant, Debt. Occupation: Scribe

Voice: pre-pubescent

Attributes [hide]

John Sheldon, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)11 (+0) 13 (+1)13 (+1)
Skills Religion +2, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Onyx (60 gp). 1 Banded mail. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs

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