Shane Brent, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fighting clothing, which leaves very little to the imagination. His hair is red, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. The war was a terrible time for him, and Shane does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his mother was called into army service. When Shane reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He feels kind of lost in life.
Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Enemies, Military. Occupation: Sailor
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2700 sp. Gold and topaz bottle stopper cork (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).
Geoffrey Braxton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a blue tunic with brown highlights, and long grey pants that bunch up around his shoes. His white hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the east to a Banker, Geoffrey learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Geoffrey took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Spy. He hasn't told them the truth, but wants to settle down with them.
Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Nature, Has a crush, Family. Occupation: Banker
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 8 (-1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 900 sp. 1 Silk rope. 1 Good lock. 1 Small steel mirror.
Patrick Graham, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is silver and very short. His eyes are gray.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born several months after his father was called into army service. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now mingles about in high society.
Motivation: He seems to be bored by most things.
Flaws: Mundane, Insane. Bonds: Rich, Military. Occupation: Crown-heir
Voice: Booming voice
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 13 (+1) | 5 (-3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Gomory Blankley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a black collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His brown hair is heavily combed to the left. He has gleaming, smiling brown eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He believes the world needs to unite to get rid of illithids once and for all.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in shortbow use. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Bonds: Attractive, Enemies, Slave. Occupation: Sellsword
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 60 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 18 (+4) | 14 (+2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Orc, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 700 gp. Emerald (1300 gp). Azurite (4 gp). Azurite (4 gp). Sardonyx (40 gp). 1 Minor magic item. 1 Minor magic item.
Patrick Staurheim, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He is bristling with hidden weapons, mostly quarterstaffs and bastard swords. His auburn hair is styled in orderly dreadlocks. His amber eyes dart from person to person to random spaces in the air.
Personality: While he acts the brute, he is far gentler than he would appear. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He then took over the family business and is one of the better Merchant for hire.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Mundane. Bonds: Criminal record, Job. Occupation: Merchant
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 12 (+1) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp. A silver and pearl hairclip (90 gp). Brass mug with jade inlays (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!


